Emry, Lurker of the Loch
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
111 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
26 decks
-
2
Tony Stark // The Invincible Iron Man
25 decks
-
3
Kilo, Apogee Mind
19 decks
-
4
Shorikai, Genesis Engine
13 decks
-
5
Mendicant Core, Guidelight
12 decks
-
6
Breya, Etherium Shaper
10 decks
-
7
Iron Man, Titan of Innovation
9 decks
-
8
Urza, Lord High Artificer
9 decks
-
9
Aloy, Savior of Meridian
7 decks
-
10
Dr. Eggman
5 decks
The "good card" funnel
438 brought · 215 playersOnce cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=61) , vs 24% when it never left the library (n=249).
When players drew this card but left it in hand, they won 18% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.3pp; 95% confidence interval -7.2pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=74Full analysis unlocks as more games are tracked. Stats refresh nightly.