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Emry, Lurker of the Loch card art
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Emry, Lurker of the Loch

{2} {U} · Legendary Creature — Merfolk Wizard · Edge of Eternities Commander (EOC)
Times Brought
1255
Decks Running
591
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Emry, Lurker of the Loch card

Emry, Lurker of the Loch

{2} {U}
Legendary Creature — Merfolk Wizard
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Emry enters, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
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Edge of Eternities Commander (EOC) · Rare · Illustrated by Livia Prima

Final zone distribution

296 instances
2.7%
Library
47.6%
Battlefield
20.9%
Graveyard
3.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1255 brought · 520 players
Brought to game
1255
Ever drawn
281
Reached battlefield
198
Still on board at game end
141

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.8pp

Players who cast this card win 27% of the time (n=154) , vs 25% when it never left the library (n=669).

When players drew this card but left it in hand, they won 23% (n=52).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.6pp; 95% confidence interval -2.8pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=214
6%
T1
13%
T2
15%
T3
17%
T4
14%
T5
31%
T6-9
5%
T10+
Median 4.0 P25 3 · P75 6 · max 22
On curve 34% (32 / 214 cast on T3) Cast same turn as drawn 42%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.