Live Play Data
Wurmcoil Engine
1%
Live Inclusion
Times Brought
980
Decks Running
454
Median Cast Turn
7.0
Drawn → Played
57%
Format
First-cast turn
n=128
0%
T1
1%
T2
2%
T3
9%
T4
17%
T5
54%
T6-9
17%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
48%
(24 / 128 cast on T6)
Cast same turn as drawn
36%
The "good card" funnel
980 brought · 410 playersBrought to game
980
Ever drawn
224
Reached battlefield
128
Still on board at game end
66
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 29% of the time (n=121) , vs 20% when it never left the library (n=620).
When players drew this card but left it in hand, they won 25% (n=84).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval +0.7pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
250 instances2.8%
Library
26.4%
Battlefield
28.4%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
Aloy, Savior of Meridian
25 decks
- 2 Ultron, Artificial Malevolence 24 decks
-
3
Megatron, Tyrant // Megatron, Destructive Force
14 decks
-
4
Chiss-Goria, Forge Tyrant
12 decks
- 5 Karn, Legacy Reforged 11 decks
-
6
Tony Stark // The Invincible Iron Man
9 decks
-
7
Brudiclad, Telchor Engineer
8 decks
-
8
The Serpent Society
8 decks
-
9
Baru, Wurmspeaker
7 decks
-
10
Daretti, Scrap Savant
7 decks
Card text
Wurmcoil Engine
Artifact Creature — Phyrexian Wurm
Deathtouch, lifelink
When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
6 / 6
Double Masters (2XM)
·
Mythic
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.