Live Play Data
Wurmcoil Engine
1%
Live Inclusion
Times Brought
1753
Decks Running
748
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=235
1%
T1
0%
T2
2%
T3
6%
T4
14%
T5
58%
T6-9
18%
T10+
Median
7
P25
6
· P75
8
· max
16
On curve
43%
(45 / 235 cast on T6)
Cast same turn as drawn
30%
The "good card" funnel
1753 brought · 649 playersBrought to game
1753
Ever drawn
404
Reached battlefield
235
Still on board at game end
116
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.3pp
Players who cast this card win 37% of the time (n=214) , vs 20% when it never left the library (n=1121).
When players drew this card but left it in hand, they won 25% (n=152).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.9pp; 95% confidence interval +10.3pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
451 instances3.5%
Library
25.7%
Battlefield
29.0%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games- 1 Ultron, Artificial Malevolence 36 decks
-
2
Aloy, Savior of Meridian
35 decks
-
3
Megatron, Tyrant // Megatron, Destructive Force
26 decks
- 4 Karn, Legacy Reforged 21 decks
-
5
Chiss-Goria, Forge Tyrant
19 decks
-
6
Baru, Wurmspeaker
16 decks
-
7
Tony Stark // The Invincible Iron Man
14 decks
-
8
Brudiclad, Telchor Engineer
11 decks
-
9
Daretti, Scrap Savant
11 decks
- 10 Molecule Man 11 decks
Card text
Wurmcoil Engine
Artifact Creature — Phyrexian Wurm
Deathtouch, lifelink
When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
6 / 6
Double Masters (2XM)
·
Mythic
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.