Wurmcoil Engine card art
Live Play Data

Wurmcoil Engine

{6} · Artifact Creature — Phyrexian Wurm · Double Masters (2XM)
1%
Live Inclusion
Times Brought
1753
Decks Running
748
Median Cast Turn
7
Drawn → Played
58%
Format

First-cast turn

n=235
1%
T1
0%
T2
2%
T3
6%
T4
14%
T5
58%
T6-9
18%
T10+
Median 7 P25 6 · P75 8 · max 16
On curve 43% (45 / 235 cast on T6) Cast same turn as drawn 30%

The "good card" funnel

1753 brought · 649 players
Brought to game
1753
Ever drawn
404
Reached battlefield
235
Still on board at game end
116

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +10.3pp

Players who cast this card win 37% of the time (n=214) , vs 20% when it never left the library (n=1121).

When players drew this card but left it in hand, they won 25% (n=152).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.9pp; 95% confidence interval +10.3pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

451 instances
3.5%
Library
25.7%
Battlefield
29.0%
Graveyard
8.6%
Exile
Card text
Wurmcoil Engine card

Wurmcoil Engine

{6}
Artifact Creature — Phyrexian Wurm
Deathtouch, lifelink When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
6 / 6
Double Masters (2XM) · Mythic · Illustrated by Raymond Swanland

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.