Wurmcoil Engine card art
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Wurmcoil Engine

{6} · Artifact Creature — Phyrexian Wurm · Double Masters (2XM)
Times Brought
550
Decks Running
310
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Wurmcoil Engine card

Wurmcoil Engine

{6}
Artifact Creature — Phyrexian Wurm
Deathtouch, lifelink When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
6 / 6
Double Masters (2XM) · Mythic · Illustrated by Raymond Swanland

Final zone distribution

157 instances
1.3%
Library
46.5%
Battlefield
23.6%
Graveyard
5.7%
Exile

The "good card" funnel

550 brought · 281 players
Brought to game
550
Ever drawn
143
Reached battlefield
105
Still on board at game end
73

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.0pp

Players who cast this card win 24% of the time (n=82) , vs 23% when it never left the library (n=293).

When players drew this card but left it in hand, they won 16% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.2pp; 95% confidence interval -5.0pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=105
0%
T1
1%
T2
5%
T3
6%
T4
12%
T5
64%
T6-9
12%
T10+
Median 7 P25 6 · P75 8 · max 15
On curve 46% (23 / 105 cast on T6) Cast same turn as drawn 22%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.