Wurmcoil Engine
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Wurmcoil Engine
Final zone distribution
157 instancesCommanders that played this card
in tracked games-
1
Aloy, Savior of Meridian
18 decks
- 2 Ultron, Artificial Malevolence 16 decks
-
3
Brudiclad, Telchor Engineer
10 decks
-
4
Chiss-Goria, Forge Tyrant
10 decks
- 5 Karn, Legacy Reforged 9 decks
-
6
Megatron, Tyrant // Megatron, Destructive Force
9 decks
-
7
Baru, Wurmspeaker
8 decks
-
8
Daretti, Scrap Savant
7 decks
-
9
Imotekh the Stormlord
7 decks
-
10
Tony Stark // The Invincible Iron Man
7 decks
The "good card" funnel
550 brought · 281 playersOnce cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=82) , vs 23% when it never left the library (n=293).
When players drew this card but left it in hand, they won 16% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -5.0pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.