Mill commanders
Empty your opponents' libraries before they empty your life.
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20 decks from 20 players. Mostly Horror creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 2%
Top 1% for Mill+21.9 cards per deck against the average deck in its colors, plus the commander card itself
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133 decks from 131 players. Mostly Horror creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 3%
Top 1% for Mill+19.7 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 76 games. -
106 decks from 100 players. Mostly Wizard creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 3%
Top 1% for Mill+20.4 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.09 Average 0.07, from 59 games. -
168 decks from 158 players. Mostly Crab creatures.
Strongest: Mill top 1% and Enchantress top 7%
Top 1% for Mill+15.4 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.08 Average 0.07, from 101 games. -
24 decks from 24 players. Mostly Human creatures.
Strongest: Mill top 1% and Politics top 12%
Top 1% for Mill+12.5 cards per deck against the average deck in its colors, plus the commander card itself
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61 decks from 60 players. Mostly Human creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 7%
Top 1% for Mill+12.4 cards per deck against the average deck in its colors, plus the commander card itself
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391 decks from 375 players. Mostly Horror creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 6%
Top 1% for Mill+12.0 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 199 games. -
65 decks from 62 players. Mostly Human creatures.
Strongest: Mill top 1% and Spellslinger top 6%
Top 1% for Mill+11.9 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.13 Average 0.07, from 34 games. -
773 decks from 725 players. Mostly Mutant creatures.
Strongest: Mill top 1% and Group slug top 3%
Top 1% for Mill+11.6 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 313 games. -
53 decks from 51 players. Mostly Human creatures.
Strongest: Mill top 1% and Politics top 11%
Top 1% for Mill+11.6 cards per deck against the average deck in its colors, plus the commander card itself
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43 decks from 42 players. Mostly Mutant creatures.
Strongest: Graveyard and reanimator top 1% and Mill top 1%
Top 1% for Mill+10.9 cards per deck against the average deck in its colors, plus the commander card itself
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185 decks from 175 players. Mostly Horror creatures.
Strongest: Mill top 1% and Blink top 9%
Top 1% for Mill+9.0 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 92 games. -
70 decks from 70 players. Mostly Horror creatures.
Strongest: Mill top 1% and Group hug top 15%
Top 1% for Mill+12.8 cards per deck against the average deck in its colors
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36 decks from 35 players. Mostly Shapeshifter creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 8%
Top 1% for Mill+12.7 cards per deck against the average deck in its colors
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70 decks from 68 players. Mostly Pirate creatures.
Strongest: Mill top 1% and Politics top 9%
Top 1% for Mill+12.5 cards per deck against the average deck in its colors
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209 decks from 203 players. Mostly Rogue creatures.
Strongest: Mill top 1% and Group hug top 11%
Top 1% for Mill+7.0 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 58 games. -
229 decks from 217 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Mill top 1%
Top 1% for Mill+6.1 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 107 games. -
45 decks from 45 players. Mostly Rogue creatures.
Strongest: Mill top 1% and Group hug top 4%
Top 1% for Mill+6.1 cards per deck against the average deck in its colors, plus the commander card itself
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92 decks from 89 players. Mostly Rogue creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 18%
Top 1% for Mill+5.8 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 36 games. -
23 decks from 23 players. Mostly Wizard creatures.
Strongest: Mill top 2% and Spellslinger top 10%
Top 2% for Mill+5.7 cards per deck against the average deck in its colors, plus the commander card itself