Mill commanders
Empty your opponents' libraries before they empty your life.
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27 decks from 26 players. Mostly Horror creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 2%
Top 1% for Mill+21.0 cards per deck against the average deck in its colors, plus the commander card itself
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178 decks from 172 players. Mostly Horror creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 4%
Top 1% for Mill+19.3 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 119 games. -
135 decks from 127 players. Mostly Wizard creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 4%
Top 1% for Mill+20.4 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.10 Average 0.07, from 82 games. -
223 decks from 208 players. Mostly Crab creatures.
Strongest: Mill top 1% and Enchantress top 5%
Top 1% for Mill+14.9 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.09 Average 0.07, from 184 games. -
39 decks from 38 players. Mostly Rogue creatures.
Strongest: Mill top 1% and Politics top 13%
Top 1% for Mill+14.0 cards per deck against the average deck in its colors, plus the commander card itself
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78 decks from 76 players. Mostly Human creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 7%
Top 1% for Mill+12.4 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.12 Average 0.07, from 35 games. -
529 decks from 500 players. Mostly Horror creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 7%
Top 1% for Mill+11.8 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 281 games. -
66 decks from 64 players. Mostly Human creatures.
Strongest: Mill top 1% and Politics top 12%
Top 1% for Mill+11.5 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.10 Average 0.07, from 31 games. -
1048 decks from 967 players. Mostly Mutant creatures.
Strongest: Mill top 1% and Group slug top 3%
Top 1% for Mill+11.4 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 547 games. -
56 decks from 55 players. Mostly Mutant creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 1%
Top 1% for Mill+11.4 cards per deck against the average deck in its colors, plus the commander card itself
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88 decks from 86 players. Mostly Human creatures.
Strongest: Mill top 1% and Spellslinger top 5%
Top 1% for Mill+11.1 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.12 Average 0.07, from 64 games. -
44 decks from 43 players. Mostly Shapeshifter creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 7%
Top 1% for Mill+13.0 cards per deck against the average deck in its colors
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278 decks from 257 players. Mostly Horror creatures.
Strongest: Mill top 1% and Blink top 9%
Top 1% for Mill+8.5 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 179 games. -
89 decks from 87 players. Mostly Pirate creatures.
Strongest: Mill top 1% and Politics top 9%
Top 1% for Mill+12.3 cards per deck against the average deck in its colors
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87 decks from 86 players. Mostly Human creatures.
Strongest: Mill top 1% and Group hug top 13%
Top 1% for Mill+12.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.10 Average 0.07, from 33 games. -
22 decks from 20 players. Mostly Advisor creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 13%
Top 1% for Mill+7.8 cards per deck against the average deck in its colors, plus the commander card itself
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274 decks from 260 players. Mostly Rogue creatures.
Strongest: Mill top 1% and Group hug top 11%
Top 1% for Mill+6.9 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 103 games. -
54 decks from 54 players. Mostly Rogue creatures.
Strongest: Mill top 1% and Group hug top 4%
Top 1% for Mill+6.4 cards per deck against the average deck in its colors, plus the commander card itself
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66 decks from 63 players. Mostly Human creatures.
Strongest: Graveyard and reanimator top 1% and Mill top 1%
Top 1% for Mill+6.2 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 36 games. -
107 decks from 104 players. Mostly Rogue creatures.
Strongest: Mill top 1% and Graveyard and reanimator top 19%
Top 1% for Mill+6.0 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 43 games.