auto_awesome #16 in Colorless Commander Staples format_list_numbered #1 colorless tutor
Urza's Saga card art
Live Play Data

Urza's Saga

Enchantment Land — Urza's Saga · Modern Horizons 2 (MH2)
8%
Live Inclusion
Times Brought
9404
Decks Running
3997
Median Cast Turn
3
Drawn → Played
78%
Format

First-cast turn

n=1847
26%
T1
13%
T2
11%
T3
12%
T4
8%
T5
24%
T6-9
5%
T10+
Median 3 P25 1 · P75 6 · max 29
Cast same turn as drawn 66%

The "good card" funnel

9409 brought · 2048 players
Brought to game
9409
Ever drawn
2356
Reached battlefield
1847
Still on board at game end
483

Once cast, 26% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.2pp

Players who cast this card win 36% of the time (n=1669) , vs 28% when it never left the library (n=5812).

When players drew this card but left it in hand, they won 40% (n=459).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.6pp; 95% confidence interval +5.2pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

2625 instances
3.5%
Library
18.4%
Battlefield
54.3%
Graveyard
8.9%
Exile

Commanders that played this card

in tracked games
Card text
Urza's Saga card

Urza's Saga

Enchantment Land — Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
Modern Horizons 2 (MH2) · Rare · Illustrated by Titus Lunter

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.