Live Play Data
Blightsteel Colossus
2%
Live Inclusion
Times Brought
1962
Decks Running
815
Median Cast Turn
6.0
Drawn → Played
70%
Format
First-cast turn
n=400
2%
T1
5%
T2
6%
T3
12%
T4
15%
T5
50%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
17
On curve
99%
(4 / 400 cast on T12)
Cast same turn as drawn
39%
The "good card" funnel
1968 brought · 657 playersBrought to game
1968
Ever drawn
573
Reached battlefield
400
Still on board at game end
278
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +14.5pp
Players who cast this card win 46% of the time (n=361) , vs 26% when it never left the library (n=1162).
When players drew this card but left it in hand, they won 23% (n=163).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.8pp; 95% confidence interval +14.5pp to +25.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
611 instances11.8%
Library
45.5%
Battlefield
9.2%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Raph & Mikey, Troublemakers
49 decks
- 2 Zhulodok, Void Gorger 41 decks
-
3
Aloy, Savior of Meridian
38 decks
-
4
Tony Stark // The Invincible Iron Man
36 decks
-
5
Satoru Umezawa
33 decks
- 6 Ultron, Artificial Malevolence 28 decks
- 7 Molecule Man 24 decks
-
8
Dack Fayden, Helping Hand
21 decks
-
9
Atla Palani, Nest Tender
18 decks
-
10
The Infamous Cruelclaw
16 decks
Card text
Blightsteel Colossus
Artifact Creature — Phyrexian Golem
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
11 / 11
Double Masters (2XM)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.