Card Preview
Blightsteel Colossus
1%
Decklist Inclusion
Times Brought
595
Decks Running
287
In Decks
1692
Decklist Inclusion
1%
Format
Card text
Blightsteel Colossus
Artifact Creature — Phyrexian Golem
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
11 / 11
Double Masters (2XM)
·
Mythic
·
Illustrated by Chris Rahn
Final zone distribution
200 instances13.5%
Library
39.0%
Battlefield
13.0%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Aloy, Savior of Meridian
22 decks
-
2
Tony Stark // The Invincible Iron Man
19 decks
-
3
Satoru Umezawa
18 decks
- 4 Molecule Man 16 decks
- 5 Ultron, Artificial Malevolence 12 decks
-
6
Raph & Mikey, Troublemakers
10 decks
- 7 Zhulodok, Void Gorger 10 decks
-
8
Atla Palani, Nest Tender
8 decks
-
9
Tannuk, Steadfast Second
7 decks
-
10
Kona, Rescue Beastie
5 decks
The "good card" funnel
596 brought · 246 playersBrought to game
596
Ever drawn
182
Reached battlefield
120
Still on board at game end
78
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.8pp
Players who cast this card win 40% of the time (n=105) , vs 24% when it never left the library (n=321).
When players drew this card but left it in hand, they won 27% (n=60) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +15.4pp; 95% confidence interval +5.8pp to +25.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=120
1%
T1
2%
T2
2%
T3
13%
T4
11%
T5
58%
T6-9
14%
T10+
Median
7.0
P25
5
· P75
8
· max
17
On curve
97%
(1 / 120 cast on T12)
Cast same turn as drawn
37%
577 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.