Blightsteel Colossus card art
Card Preview

Blightsteel Colossus

{12} · Artifact Creature — Phyrexian Golem · Double Masters (2XM)
Times Brought
1053
Decks Running
528
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Blightsteel Colossus card

Blightsteel Colossus

{12}
Artifact Creature — Phyrexian Golem
Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
11 / 11
Double Masters (2XM) · Mythic · Illustrated by Chris Rahn

Final zone distribution

219 instances
7.3%
Library
50.2%
Battlefield
5.9%
Graveyard
6.8%
Exile

The "good card" funnel

1059 brought · 457 players
Brought to game
1059
Ever drawn
200
Reached battlefield
136
Still on board at game end
110

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +9.3pp

Players who cast this card win 38% of the time (n=106) , vs 24% when it never left the library (n=613).

When players drew this card but left it in hand, they won 21% (n=46).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.9pp; 95% confidence interval +9.3pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=136
2%
T1
4%
T2
8%
T3
14%
T4
18%
T5
42%
T6-9
12%
T10+
Median 6.0 P25 4 · P75 8 · max 13
On curve 99% (2 / 136 cast on T12) Cast same turn as drawn 41%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.