Live Play Data
Dance of the Manse
2%
Live Inclusion
Times Brought
408
Decks Running
197
Median Cast Turn
9
Drawn → Played
36%
Format
First-cast turn
n=37
0%
T1
0%
T2
0%
T3
5%
T4
5%
T5
49%
T6-9
41%
T10+
Median
9
P25
7
· P75
10
· max
14
Cast same turn as drawn
36%
The "good card" funnel
408 brought · 190 playersBrought to game
408
Ever drawn
103
Reached battlefield
37
Still on board at game end
2
≥ -14.6pp
Players who cast this card win 29% of the time (n=36) , vs 29% when it never left the library (n=258).
When players drew this card but left it in hand, they won 30% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.2pp; 95% confidence interval -14.6pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
119 instances5.0%
Library
1.7%
Battlefield
47.1%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Shorikai, Genesis Engine
45 decks
-
2
Tom Bombadil
38 decks
-
3
Mendicant Core, Guidelight
13 decks
-
4
Go-Shintai of Life's Origin
8 decks
-
5
Zur, Eternal Schemer
7 decks
-
6
Alela, Artful Provocateur
5 decks
-
7
Aminatou, Veil Piercer
5 decks
-
8
Belisarius Cawl
5 decks
-
9
Terra, Magical Adept // Esper Terra
5 decks
-
10
Urtet, Remnant of Memnarch
5 decks
Card text
Dance of the Manse
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Neon Dynasty Commander (NEC)
·
Rare
·
Illustrated by Yeong-Hao Han
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.