Live Play Data
Dance of the Manse
2%
Live Inclusion
Times Brought
171
Decks Running
95
Median Cast Turn
—
Drawn → Played
38%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
171 brought · 94 playersBrought to game
171
Ever drawn
47
Reached battlefield
18
Still on board at game end
1
Final zone distribution
52 instances1.9%
Library
1.9%
Battlefield
51.9%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
Shorikai, Genesis Engine
25 decks
-
2
Tom Bombadil
19 decks
-
3
Go-Shintai of Life's Origin
6 decks
-
4
Mendicant Core, Guidelight
5 decks
-
5
Kotori, Pilot Prodigy
3 decks
-
6
Zur, Eternal Schemer
3 decks
-
7
Alela, Artful Provocateur
2 decks
-
8
Aminatou, Veil Piercer
2 decks
-
9
Brenard, Ginger Sculptor
2 decks
-
10
Inspirit, Flagship Vessel
2 decks
Card text
Dance of the Manse
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Neon Dynasty Commander (NEC)
·
Rare
·
Illustrated by Yeong-Hao Han
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.