Dance of the Manse card art
Live Play Data

Dance of the Manse

{X} {W} {U} · Sorcery · Neon Dynasty Commander (NEC)
2%
Live Inclusion
Times Brought
408
Decks Running
197
Median Cast Turn
9
Drawn → Played
36%
Format

First-cast turn

n=37
0%
T1
0%
T2
0%
T3
5%
T4
5%
T5
49%
T6-9
41%
T10+
Median 9 P25 7 · P75 10 · max 14
Cast same turn as drawn 36%

The "good card" funnel

408 brought · 190 players
Brought to game
408
Ever drawn
103
Reached battlefield
37
Still on board at game end
2
≥ -14.6pp

Players who cast this card win 29% of the time (n=36) , vs 29% when it never left the library (n=258).

When players drew this card but left it in hand, they won 30% (n=58).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.2pp; 95% confidence interval -14.6pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

119 instances
5.0%
Library
1.7%
Battlefield
47.1%
Graveyard
10.1%
Exile

Commanders that played this card

in tracked games
Card text
Dance of the Manse card

Dance of the Manse

{X} {W} {U}
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Neon Dynasty Commander (NEC) · Rare · Illustrated by Yeong-Hao Han

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.