collections_bookmark Part of Final Fantasy auto_awesome #19 in Colorless Commander Staples
Summon: Bahamut card art
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Summon: Bahamut

{9} · Enchantment Creature — Saga Dragon · Final Fantasy (FIN)
1%
Decklist Inclusion
Times Brought
521
Decks Running
263
In Decks
1557
Decklist Inclusion
1%
Format
Card text
Summon: Bahamut card

Summon: Bahamut

{9}
Enchantment Creature — Saga Dragon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — Destroy up to one target nonland permanent. III — Draw two cards. IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying
9 / 9
Final Fantasy (FIN) · Mythic · Illustrated by Arif Wijaya

Final zone distribution

165 instances
7.3%
Library
32.7%
Battlefield
24.8%
Graveyard
9.7%
Exile

The "good card" funnel

522 brought · 235 players
Brought to game
522
Ever drawn
148
Reached battlefield
95
Still on board at game end
54

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +13.6pp

Players who cast this card win 47% of the time (n=90) , vs 23% when it never left the library (n=307).

When players drew this card but left it in hand, they won 20% (n=46) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +23.6pp; 95% confidence interval +13.6pp to +33.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=95
0%
T1
0%
T2
4%
T3
6%
T4
13%
T5
62%
T6-9
15%
T10+
Median 7 P25 6 · P75 9 · max 12
On curve 85% (10 / 95 cast on T9) Cast same turn as drawn 23%
95 of 100 times cast 95%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.