collections_bookmark Part of Final Fantasy auto_awesome #24 in Colorless Commander Staples
Summon: Bahamut card art
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Summon: Bahamut

{9} · Enchantment Creature — Saga Dragon · Final Fantasy (FIN)
Times Brought
655
Decks Running
327
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Summon: Bahamut card

Summon: Bahamut

{9}
Enchantment Creature — Saga Dragon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — Destroy up to one target nonland permanent. III — Draw two cards. IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying
9 / 9
Final Fantasy (FIN) · Mythic · Illustrated by Arif Wijaya

Final zone distribution

151 instances
3.3%
Library
41.1%
Battlefield
15.2%
Graveyard
9.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

655 brought · 288 players
Brought to game
655
Ever drawn
141
Reached battlefield
89
Still on board at game end
62

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.7pp

Players who cast this card win 35% of the time (n=75) , vs 25% when it never left the library (n=397).

When players drew this card but left it in hand, they won 17% (n=42).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.4pp; 95% confidence interval +4.7pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=89
2%
T1
1%
T2
4%
T3
6%
T4
18%
T5
61%
T6-9
8%
T10+
Median 6 P25 5 · P75 8 · max 17
On curve 92% (8 / 89 cast on T9) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.