auto_awesome
#21 in Blue Commander Staples
·
Sorcery
·
Conspiracy: Take the Crown (CN2)
Card Preview
Expropriate
1%
Decklist Inclusion
Times Brought
160
Decks Running
76
In Decks
663
Decklist Inclusion
1%
Format
Card text
Expropriate
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Conspiracy: Take the Crown (CN2)
·
Mythic
·
Illustrated by Zack Stella
Final zone distribution
50 instances4.0%
Library
12.0%
Battlefield
16.0%
Graveyard
34.0%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
5 decks
-
2
Gandalf, Party Guest
3 decks
-
3
Quandrix, the Proof
3 decks
-
4
Tivit, Seller of Secrets
3 decks
-
5
Eluge, the Shoreless Sea
2 decks
-
6
Kang Prime
2 decks
-
7
Kenrith, the Returned King
2 decks
-
8
Narset, Enlightened Master
2 decks
-
9
Neera, Wild Mage
2 decks
-
10
Alania, Divergent Storm
1 decks
The "good card" funnel
160 brought · 74 playersBrought to game
160
Ever drawn
47
Reached battlefield
27
Still on board at game end
6
≥ +7.7pp
Players who cast this card win 58% of the time (n=24) , vs 32% when it never left the library (n=89).
When players drew this card but left it in hand, they won 25% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +26.0pp; 95% confidence interval +7.7pp to +44.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
0%
T2
7%
T3
4%
T4
15%
T5
59%
T6-9
15%
T10+
Median
7
P25
5
· P75
7
· max
12
On curve
85%
(1 / 27 cast on T9)
Cast same turn as drawn
43%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.