auto_awesome
#9 in Blue Commander Staples
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#18 blue ramp card
·
Sorcery
·
Conspiracy: Take the Crown (CN2)
Live Play Data
Expropriate
1%
Live Inclusion
Times Brought
747
Decks Running
293
Median Cast Turn
7.0
Drawn → Played
61%
Format
First-cast turn
n=132
0%
T1
0%
T2
2%
T3
5%
T4
13%
T5
65%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
84%
(15 / 132 cast on T9)
Cast same turn as drawn
39%
The "good card" funnel
747 brought · 263 playersBrought to game
747
Ever drawn
216
Reached battlefield
132
Still on board at game end
28
≥ +20.4pp
Players who cast this card win 61% of the time (n=124) , vs 31% when it never left the library (n=445).
When players drew this card but left it in hand, they won 30% (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +29.5pp; 95% confidence interval +20.4pp to +38.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
237 instances4.6%
Library
11.8%
Battlefield
28.7%
Graveyard
24.9%
Exile
Commanders that played this card
in tracked games-
1
Tivit, Seller of Secrets
16 decks
-
2
Eluge, the Shoreless Sea
11 decks
-
3
Jodah, Archmage Eternal
9 decks
-
4
Narset, Enlightened Master
9 decks
-
5
Kenrith, the Returned King
8 decks
-
6
Yennett, Cryptic Sovereign
8 decks
-
7
Gandalf, Party Guest
7 decks
-
8
Sen Triplets
7 decks
-
9
Yuriko, the Tiger's Shadow
7 decks
-
10
Imoti, Celebrant of Bounty
6 decks
Card text
Expropriate
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Conspiracy: Take the Crown (CN2)
·
Mythic
·
Illustrated by Zack Stella
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.