auto_awesome
#6 in Blue Commander Staples
·
Sorcery
·
Conspiracy: Take the Crown (CN2)
Card Preview
Expropriate
Times Brought
332
Decks Running
164
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Expropriate
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Conspiracy: Take the Crown (CN2)
·
Mythic
·
Illustrated by Zack Stella
Final zone distribution
78 instances2.6%
Library
10.3%
Battlefield
28.2%
Graveyard
21.8%
Exile
Commanders that played this card
in tracked games-
1
Eluge, the Shoreless Sea
6 decks
-
2
Sen Triplets
6 decks
-
3
Yennett, Cryptic Sovereign
6 decks
-
4
Narset, Enlightened Master
5 decks
-
5
Whtz, the Bibliophile
5 decks
-
6
Gonti, Canny Acquisitor
4 decks
-
7
Jodah, Archmage Eternal
4 decks
-
8
Vivi Ornitier
4 decks
-
9
Braids, Conjurer Adept
3 decks
-
10
Imoti, Celebrant of Bounty
3 decks
The "good card" funnel
332 brought · 150 playersBrought to game
332
Ever drawn
75
Reached battlefield
38
Still on board at game end
8
≥ +8.1pp
Players who cast this card win 39% of the time (n=33) , vs 23% when it never left the library (n=191).
When players drew this card but left it in hand, they won 22% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.0pp; 95% confidence interval +8.1pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
3%
T1
3%
T2
0%
T3
3%
T4
11%
T5
68%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
8
· max
19
On curve
87%
(0 / 38 cast on T9)
Cast same turn as drawn
38%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.