auto_awesome
#1 in Gruul Commander Staples
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Legendary Creature — Human Warlock
·
Wilds of Eldraine (WOE)
Live Play Data
Agatha of the Vile Cauldron
1%
Live Inclusion
Times Brought
138
Decks Running
47
Median Cast Turn
7
Drawn → Played
92%
Format
First-cast turn
n=33
0%
T1
6%
T2
9%
T3
15%
T4
9%
T5
45%
T6-9
15%
T10+
Median
7
P25
4
· P75
8
· max
18
On curve
6%
(2 / 33 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
138 brought · 45 playersBrought to game
138
Ever drawn
36
Reached battlefield
33
Still on board at game end
26
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 31% of the time (n=31) , vs 18% when it never left the library (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.0pp; 95% confidence interval -3.8pp to +29.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances2.3%
Library
60.5%
Battlefield
14.0%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Kenrith, the Returned King
16 decks
-
2
Super-Skrull
8 decks
-
3
Agatha of the Vile Cauldron
6 decks
-
4
Tazri, Stalwart Survivor
3 decks
-
5
Princess Twilight Sparkle
2 decks
-
6
Shattergang Brothers
2 decks
-
7
Aragorn, the Uniter
1 decks
-
8
Atla Palani, Nest Tender
1 decks
-
9
Jodah, the Unifier
1 decks
-
10
Magus Lucea Kane
1 decks
Card text
Agatha of the Vile Cauldron
Legendary Creature — Human Warlock
Activated abilities of creatures you control cost
less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.


: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
1 / 1
Wilds of Eldraine (WOE)
·
Mythic
·
Illustrated by Jason A. Engle
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.