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Agatha of the Vile Cauldron card art
Live Play Data

Agatha of the Vile Cauldron

{R} {G} · Legendary Creature — Human Warlock · Wilds of Eldraine (WOE)
1%
Live Inclusion
Times Brought
232
Decks Running
84
Median Cast Turn
4
Drawn → Played
78%
Format

First-cast turn

n=71
1%
T1
18%
T2
17%
T3
17%
T4
11%
T5
27%
T6-9
8%
T10+
Median 4 P25 3 · P75 7 · max 18
On curve 20% (13 / 71 cast on T2) Cast same turn as drawn 34%

The "good card" funnel

232 brought · 83 players
Brought to game
232
Ever drawn
60
Reached battlefield
47
Still on board at game end
32

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.0pp

Players who cast this card win 33% of the time (n=43) , vs 24% when it never left the library (n=152).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.8pp; 95% confidence interval -6.0pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

67 instances
3.0%
Library
47.8%
Battlefield
22.4%
Graveyard
6.0%
Exile

Commanders that played this card

in tracked games
Card text
Agatha of the Vile Cauldron card

Agatha of the Vile Cauldron

{R} {G}
Legendary Creature — Human Warlock
Activated abilities of creatures you control cost {X} less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana. {4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
1 / 1
Wilds of Eldraine (WOE) · Mythic · Illustrated by Jason A. Engle

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.