auto_awesome
#3 in Gruul Commander Staples
·
Legendary Creature — Human Warlock
·
Wilds of Eldraine (WOE)
Card Preview
Agatha of the Vile Cauldron
0%
Decklist Inclusion
Times Brought
138
Decks Running
47
In Decks
225
Decklist Inclusion
0%
Format
Card text
Agatha of the Vile Cauldron
Legendary Creature — Human Warlock
Activated abilities of creatures you control cost
less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.


: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
1 / 1
Wilds of Eldraine (WOE)
·
Mythic
·
Illustrated by Jason A. Engle
Final zone distribution
43 instances2.3%
Library
60.5%
Battlefield
14.0%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Kenrith, the Returned King
16 decks
-
2
Super-Skrull
8 decks
-
3
Agatha of the Vile Cauldron
6 decks
-
4
Tazri, Stalwart Survivor
3 decks
-
5
Princess Twilight Sparkle
2 decks
-
6
Shattergang Brothers
2 decks
-
7
Aragorn, the Uniter
1 decks
-
8
Atla Palani, Nest Tender
1 decks
-
9
Jodah, the Unifier
1 decks
-
10
Magus Lucea Kane
1 decks
The "good card" funnel
138 brought · 45 playersBrought to game
138
Ever drawn
36
Reached battlefield
33
Still on board at game end
26
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 31% of the time (n=31) , vs 18% when it never left the library (n=89).
Observed gap +13.0pp; 95% confidence interval -3.8pp to +29.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
0%
T1
6%
T2
9%
T3
15%
T4
9%
T5
45%
T6-9
15%
T10+
Median
7
P25
4
· P75
8
· max
18
On curve
6%
(2 / 33 cast on T2)
Cast same turn as drawn
38%
33 of 100 times cast
33%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.