collections_bookmark Part of Modern Horizons 3 auto_awesome #11 in White Commander Staples
Salvation Colossus card art
Live Play Data

Salvation Colossus

{6} {W} {W} · Artifact Creature — Construct · Modern Horizons 3 Commander (M3C)
0%
Live Inclusion
Times Brought
199
Decks Running
88
Median Cast Turn
7
Drawn → Played
61%
Format

First-cast turn

n=31
0%
T1
0%
T2
0%
T3
13%
T4
23%
T5
55%
T6-9
10%
T10+
Median 7 P25 5 · P75 9 · max 13
On curve 74% (4 / 31 cast on T8) Cast same turn as drawn 36%

The "good card" funnel

199 brought · 83 players
Brought to game
199
Ever drawn
51
Reached battlefield
31
Still on board at game end
14

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +16.5pp

Players who cast this card win 57% of the time (n=30) , vs 23% when it never left the library (n=113).

When players drew this card but left it in hand, they won 22% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +34.5pp; 95% confidence interval +16.5pp to +52.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

58 instances
3.4%
Library
24.1%
Battlefield
24.1%
Graveyard
17.2%
Exile
Card text
Salvation Colossus card

Salvation Colossus

{6} {W} {W}
Artifact Creature — Construct
Flying, vigilance, trample Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn. Unearth—Pay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
9 / 9
Modern Horizons 3 Commander (M3C) · Rare · Illustrated by José Parodi

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.