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Part of Dominaria United
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#7 in Multicolor Commander Staples
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Legendary Creature — Human Knight
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Dominaria United Commander (DMC)
Live Play Data
Shanid, Sleepers' Scourge
2%
Live Inclusion
Times Brought
306
Decks Running
110
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=69
0%
T1
0%
T2
14%
T3
20%
T4
16%
T5
38%
T6-9
12%
T10+
Median
5
P25
4
· P75
8
· max
15
On curve
35%
(14 / 69 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
306 brought · 104 playersBrought to game
306
Ever drawn
82
Reached battlefield
59
Still on board at game end
34
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.7pp
Players who cast this card win 40% of the time (n=50) , vs 34% when it never left the library (n=205).
When players drew this card but left it in hand, they won 15% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -8.7pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
88 instances2.3%
Library
38.6%
Battlefield
28.4%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Jodah, the Unifier
44 decks
-
2
Dihada, Binder of Wills
27 decks
-
3
Saskia the Unyielding
6 decks
-
4
Terra, Herald of Hope
5 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
4 decks
-
6
Omnath, Locus of All
4 decks
-
7
Isshin, Two Heavens as One
3 decks
-
8
Kenrith, the Returned King
3 decks
-
9
Syr Gwyn, Hero of Ashvale
3 decks
-
10
Infinite Guideline Station
2 decks
Card text
Shanid, Sleepers' Scourge
Legendary Creature — Human Knight
Menace
Other legendary creatures you control have menace.
Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.
2 / 4
Dominaria United Commander (DMC)
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Mythic
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Illustrated by Ryan Pancoast
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.