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Part of Dominaria United
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#6 in Colorless Commander Staples
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Artifact Creature — Construct
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Dominaria United Commander (DMC)
Live Play Data
Tiller Engine
0%
Live Inclusion
Times Brought
495
Decks Running
226
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=89
7%
T1
20%
T2
8%
T3
8%
T4
13%
T5
39%
T6-9
4%
T10+
Median
5
P25
2
· P75
7
· max
11
On curve
27%
(18 / 89 cast on T2)
Cast same turn as drawn
51%
The "good card" funnel
495 brought · 200 playersBrought to game
495
Ever drawn
120
Reached battlefield
89
Still on board at game end
45
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.0pp
Players who cast this card win 44% of the time (n=80) , vs 30% when it never left the library (n=297).
When players drew this card but left it in hand, they won 43% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.1pp; 95% confidence interval +3.0pp to +25.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
149 instances3.4%
Library
30.2%
Battlefield
42.3%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
39 decks
-
2
Hearthhull, the Worldseed
25 decks
-
3
Jared Carthalion
14 decks
-
4
Child of Alara
10 decks
-
5
Karametra, God of Harvests
9 decks
-
6
Nine-Fingers Keene
9 decks
-
7
Toph, the First Metalbender
8 decks
-
8
Elesh Norn, Mother of Machines
5 decks
-
9
Grizzlegom, Hurloon Hero
5 decks
-
10
Princess Yue
5 decks
Card text
Tiller Engine
Artifact Creature — Construct
Whenever a land you control enters tapped, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
1 / 3
Dominaria United Commander (DMC)
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Rare
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Illustrated by Alexander Mokhov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.