auto_awesome
#19 in Black Commander Staples
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Legendary Enchantment
·
Innistrad Remastered (INR)
Live Play Data
The Meathook Massacre
5%
Live Inclusion
Times Brought
1601
Decks Running
807
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=208
0%
T1
1%
T2
3%
T3
7%
T4
14%
T5
57%
T6-9
18%
T10+
Median
7.0
P25
6
· P75
9
· max
16
Cast same turn as drawn
32%
The "good card" funnel
1603 brought · 654 playersBrought to game
1603
Ever drawn
360
Reached battlefield
208
Still on board at game end
146
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.2pp
Players who cast this card win 35% of the time (n=184) , vs 28% when it never left the library (n=1021).
When players drew this card but left it in hand, they won 36% (n=139).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval -0.2pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
416 instances2.6%
Library
35.1%
Battlefield
24.0%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
66 decks
-
2
Wilhelt, the Rotcleaver
36 decks
-
3
Teysa Karlov
25 decks
-
4
Edgar Markov
19 decks
-
5
Toxrill, the Corrosive
16 decks
-
6
Chatterfang, Squirrel General
15 decks
-
7
Sheoldred, the Apocalypse
14 decks
-
8
Rendmaw, Creaking Nest
13 decks
-
9
Marrow-Gnawer
11 decks
-
10
Oloro, Ageless Ascetic
11 decks
Card text
The Meathook Massacre
Legendary Enchantment
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Innistrad Remastered (INR)
·
Mythic
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Illustrated by Chris Seaman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.