The Meathook Massacre
39% of games where The Meathook Massacre resolved ended in a win for the caster, a +11.4 percentage-point lift over games where it stayed in the library, across 95 observed casts on Playgroup Live.
The Meathook Massacre resolves and wins. Across 95 tracked casts on Playgroup Live, the caster won 39% of those games, compared to 28% in games where the card never left the library. That +11.4 percentage-point gap is a directional signal worth paying attention to, even if the sample size keeps it from being conclusive.
The card sits in 460 of the 9139 distinct decks tracked across 823 multiplayer Commander games. Inclusion is selective: at 5% of tracked decks, it is not a universal staple, but a deliberate choice. When drawn, 55% of copies are cast before the game ends. Median first cast lands on turn 7, reflecting the time players need to hold mana open for a meaningful X value. Once it resolves, 69% of cast copies remain on the battlefield at game end, making it one of the stickier permanents in black.
The commander spread is broad. 388 distinct players have brought The Meathook Massacre to a tracked game, and the single heaviest contributor accounts for only 3% of all instances. Creature-heavy black commanders dominate the top slots, from Sephiroth and Wilhelt to Edgar Markov and Teysa Karlov, all strategies that either weaponize the death triggers or need the board wipe to stabilize against aggressive boards.
- 5% of tracked Commander decks include The Meathook Massacre
- T7 median first-cast turn, reflecting the need to hold mana for a meaningful X
- 55% of drawn copies are cast before the game ends
- 69% battlefield stickiness once cast
- 39% win rate in games where The Meathook Massacre resolved
- 388 distinct players have brought this card to a tracked game
First-cast turn
n=101The "good card" funnel
863 brought · 388 playersOf 863 copies brought to games, 185 were drawn, 101 of those were cast, and 69% of cast copies remained on the battlefield at game end, a strong completion rate for a sorcery-speed permanent costing {X}{B}{B}.
Players who cast this card win 39% of the time (n=95) , vs 28% when it never left the library (n=567).
When players drew this card but left it in hand, they won 31% (n=79) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.4pp; 95% confidence interval +1.1pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
219 instancesMost tracked copies of The Meathook Massacre end games on the battlefield or in hand, with only a small fraction exiled or destroyed. That reflects both its stickiness once it resolves and the frequency with which drawn copies are never cast before the game ends.
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
31 decks
-
2
Wilhelt, the Rotcleaver
15 decks
-
3
Teysa Karlov
14 decks
-
4
Chatterfang, Squirrel General
11 decks
-
5
Edgar Markov
11 decks
-
6
Sheoldred, the Apocalypse
9 decks
-
7
Marrow-Gnawer
8 decks
-
8
Oloro, Ageless Ascetic
8 decks
-
9
Teval, the Balanced Scale
7 decks
-
10
Caesar, Legion's Emperor
6 decks
The commander list skews heavily toward black creature-token strategies. Sephiroth leads by raw deck count, but the spread across death-trigger commanders from Wilhelt to Edgar Markov shows the card earns its slot across multiple archetypes rather than concentrating in one.