Urza's Workshop card art
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Urza's Workshop

Land — Urza's · The Brothers' War Commander (BRC)
1%
Decklist Inclusion
Times Brought
202
Decks Running
101
In Decks
599
Decklist Inclusion
1%
Format

Final zone distribution

52 instances
3.8%
Library
73.1%
Battlefield
3.8%
Graveyard
13.5%
Exile

The "good card" funnel

202 brought · 94 players
Brought to game
202
Ever drawn
44
Reached battlefield
39
Still on board at game end
38

Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.5pp

Players who cast this card win 34% of the time (n=36) , vs 28% when it never left the library (n=140).

Observed gap +6.0pp; 95% confidence interval -9.5pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=39
10%
T1
18%
T2
13%
T3
21%
T4
10%
T5
21%
T6-9
8%
T10+
Median 4 P25 2 · P75 6 · max 12
Cast same turn as drawn 49%
39 of 100 times cast 39%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.