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Angel's Grace card art
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Angel's Grace

{W} · Instant · Time Spiral Remastered (TSR)
1%
Decklist Inclusion
Times Brought
246
Decks Running
131
In Decks
1003
Decklist Inclusion
1%
Format
Card text
Angel's Grace card

Angel's Grace

{W}
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Time Spiral Remastered (TSR) · Rare · Illustrated by Zoltan Boros

Final zone distribution

52 instances
1.9%
Battlefield
50.0%
Graveyard
15.4%
Exile
32.7%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

246 brought · 119 players
Brought to game
246
Ever drawn
43
Reached battlefield
25
Still on board at game end
1
≥ -7.8pp

Players who cast this card win 38% of the time (n=23) , vs 25% when it never left the library (n=173).

When players drew this card but left it in hand, they won 42% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +13.2pp; 95% confidence interval -7.8pp to +34.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
0%
T1
0%
T2
0%
T3
0%
T4
0%
T5
48%
T6-9
52%
T10+
Median 10 P25 7 · P75 12 · max 19
On curve 0% (0 / 25 cast on T1) Cast same turn as drawn 25%
25 of 100 times cast 25%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.