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Part of Secrets of Strixhaven
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#6 in White Commander Staples
·
Instant
·
Time Spiral Remastered (TSR)
Live Play Data
Angel's Grace
2%
Live Inclusion
Times Brought
1336
Decks Running
530
Median Cast Turn
9
Drawn → Played
49%
Format
First-cast turn
n=141
1%
T1
0%
T2
1%
T3
2%
T4
4%
T5
51%
T6-9
40%
T10+
Median
9
P25
7
· P75
11
· max
39
On curve
1%
(2 / 141 cast on T1)
Cast same turn as drawn
26%
The "good card" funnel
1336 brought · 446 playersBrought to game
1336
Ever drawn
285
Reached battlefield
141
Still on board at game end
16
≥ -4.2pp
Players who cast this card win 30% of the time (n=138) , vs 26% when it never left the library (n=931).
When players drew this card but left it in hand, they won 43% (n=135).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -4.2pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
321 instances2.2%
Library
5.0%
Battlefield
42.1%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
29 decks
-
2
Whtz, the Bibliophile
16 decks
-
3
Dack Fayden, Helping Hand
15 decks
-
4
Mister Negative
13 decks
-
5
Ms. Bumbleflower
13 decks
-
6
Heliod, Sun-Crowned
11 decks
-
7
Jin Sakai, Ghost of Tsushima
10 decks
-
8
Avacyn, Angel of Hope
9 decks
-
9
Darien, King of Kjeldor
9 decks
-
10
Edgar Markov
9 decks
Card text
Angel's Grace
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Time Spiral Remastered (TSR)
·
Rare
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.