collections_bookmark Part of Secrets of Strixhaven auto_awesome #14 in White Commander Staples
Angel's Grace card art
Live Play Data

Angel's Grace

{W} · Instant · Time Spiral Remastered (TSR)
2%
Live Inclusion
Times Brought
400
Decks Running
199
Median Cast Turn
9.0
Drawn → Played
54%
Format

First-cast turn

n=38
0%
T1
0%
T2
0%
T3
0%
T4
0%
T5
58%
T6-9
42%
T10+
Median 9.0 P25 7 · P75 11 · max 19
On curve 0% (0 / 38 cast on T1) Cast same turn as drawn 30%

The "good card" funnel

400 brought · 182 players
Brought to game
400
Ever drawn
70
Reached battlefield
38
Still on board at game end
4
≥ -3.0pp

Players who cast this card win 36% of the time (n=36) , vs 23% when it never left the library (n=273).

When players drew this card but left it in hand, they won 36% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.9pp; 95% confidence interval -3.0pp to +28.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

87 instances
1.1%
Library
4.6%
Battlefield
48.3%
Graveyard
10.3%
Exile

Commanders that played this card

in tracked games
Card text
Angel's Grace card

Angel's Grace

{W}
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Time Spiral Remastered (TSR) · Rare · Illustrated by Zoltan Boros

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.