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Part of Secrets of Strixhaven
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#9 in White Commander Staples
·
Instant
·
Time Spiral Remastered (TSR)
Card Preview
Angel's Grace
1%
Decklist Inclusion
Times Brought
246
Decks Running
131
In Decks
1003
Decklist Inclusion
1%
Format
Card text
Angel's Grace
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Time Spiral Remastered (TSR)
·
Rare
·
Illustrated by Zoltan Boros
Final zone distribution
52 instances1.9%
Battlefield
50.0%
Graveyard
15.4%
Exile
32.7%
Hand
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
7 decks
-
2
Oloro, Ageless Ascetic
7 decks
-
3
Edgar Markov
6 decks
-
4
Avacyn, Angel of Hope
5 decks
-
5
Darien, King of Kjeldor
3 decks
-
6
Drana and Linvala
3 decks
-
7
Jin Sakai, Ghost of Tsushima
3 decks
-
8
Ketramose, the New Dawn
3 decks
-
9
Mister Negative
3 decks
-
10
Ms. Bumbleflower
3 decks
The "good card" funnel
246 brought · 119 playersBrought to game
246
Ever drawn
43
Reached battlefield
25
Still on board at game end
1
≥ -7.8pp
Players who cast this card win 38% of the time (n=23) , vs 25% when it never left the library (n=173).
When players drew this card but left it in hand, they won 42% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.2pp; 95% confidence interval -7.8pp to +34.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
0%
T4
0%
T5
48%
T6-9
52%
T10+
Median
10
P25
7
· P75
12
· max
19
On curve
0%
(0 / 25 cast on T1)
Cast same turn as drawn
25%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.