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Part of Streets of New Capenna
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#2 in Black Commander Staples
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Sorcery
·
New Capenna Commander (NCC)
Live Play Data
Make an Example
1%
Live Inclusion
Times Brought
325
Decks Running
157
Median Cast Turn
7
Drawn → Played
62%
Format
First-cast turn
n=53
0%
T1
0%
T2
2%
T3
6%
T4
15%
T5
62%
T6-9
15%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
8%
(3 / 53 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
325 brought · 149 playersBrought to game
325
Ever drawn
85
Reached battlefield
53
Still on board at game end
3
≥ -8.5pp
Players who cast this card win 35% of the time (n=49) , vs 29% when it never left the library (n=191).
When players drew this card but left it in hand, they won 22% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -8.5pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
100 instances2.0%
Library
3.0%
Battlefield
57.0%
Graveyard
11.0%
Exile
Commanders that played this card
in tracked games-
1
Vren, the Relentless
18 decks
-
2
The Celestial Toymaker
15 decks
-
3
Anhelo, the Painter
9 decks
-
4
Malik, Grim Manipulator
6 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
6 decks
-
6
Vincent Valentine // Galian Beast
6 decks
-
7
Glarb, Calamity's Augur
5 decks
-
8
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
4 decks
-
9
Jon Irenicus, Shattered One
4 decks
-
10
Valgavoth, Harrower of Souls
4 decks
Card text
Make an Example
Sorcery
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Igor Grechanyi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.