Urza's Cave
75% of drawn Urza's Caves are cast before the game ends, and decks that resolve it show a +12.5 percentage-point win-rate lift over decks that never interact with their copy.
Urza's Cave is a niche but purposeful land: it taps for colorless mana and, when sacrificed for {3}, fetches any land from the library onto the battlefield tapped. Across 1181 multiplayer Commander games tracked on Playgroup Live, 75% of drawn copies were cast before the game ended, one of the higher execution rates we see for lands with an activated ability.
The card sits in 553 of the 19725 decks in the dataset, an 3% inclusion rate that reflects its specialist role. It is not a universal staple. It slots into colorless artifact strategies and land-synergy builds where fetching a specific land at the right moment matters more than raw mana acceleration. The median first activation lands on turn 4, consistent with early-game utility rather than a late tuck.
The concentration picture is healthy for a card this narrow: 419 distinct players have brought Urza's Cave to a tracked game, and the single heaviest contributor accounts for 419 spread across the top-commander list, which skews heavily toward colorless and five-color commanders. That commander spread tells you exactly who wants this card.
- 3% of tracked Commander decks include Urza's Cave
- 75% of drawn copies reach the battlefield before the game ends
- T4 median turn of first activation
- 63% battlefield stickiness once activated
- 38% win rate in games where Urza's Cave was activated
- 419 distinct players have brought this card to a tracked game
First-cast turn
n=231The "good card" funnel
1253 brought · 419 playersOf 1253 Urza's Caves brought to games, 307 were drawn, 231 of those were activated, and 63% of activated copies stayed on the battlefield through end of game.
Players who cast this card win 38% of the time (n=217) , vs 26% when it never left the library (n=817).
When players drew this card but left it in hand, they won 32% (n=67) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.5pp; 95% confidence interval +5.9pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
340 instancesMost Urza's Caves end up in the graveyard after their sacrifice ability resolves, which is expected. A smaller cluster finishes on the battlefield, likely copies that generated colorless mana but were never sacrificed before the game ended.
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 33 decks
- 2 Ultron, Artificial Malevolence 25 decks
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3
Ulalek, Fused Atrocity
20 decks
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4
Lumra, Bellow of the Woods
16 decks
- 5 Molecule Man 16 decks
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6
The Necrobloom
11 decks
-
7
Hearthhull, the Worldseed
10 decks
- 8 Ultima, Origin of Oblivion 10 decks
- 9 Karn, Legacy Reforged 8 decks
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10
Arixmethes, Slumbering Isle
7 decks
Colorless commanders dominate the top-commander list, with Ultron, Zhulodok, and Molecule Man leading by deck count. The spread across roughly a dozen different commanders suggests Urza's Cave fills a consistent role across colorless and land-synergy strategies rather than being a one-deck card.