collections_bookmark Part of Modern Horizons 3 auto_awesome #17 in Colorless Commander Staples
Urza's Cave card art
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Urza's Cave

Land — Urza's Cave · Modern Horizons 3 (MH3)
Times Brought
1482
Decks Running
762
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Urza's Cave card

Urza's Cave

Land — Urza's Cave
{T}: Add {C}. {3}, {T}, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Mark Poole

Final zone distribution

342 instances
3.8%
Library
54.4%
Battlefield
26.3%
Graveyard
3.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1482 brought · 621 players
Brought to game
1482
Ever drawn
309
Reached battlefield
255
Still on board at game end
186

Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.8pp

Players who cast this card win 27% of the time (n=193) , vs 24% when it never left the library (n=815).

When players drew this card but left it in hand, they won 30% (n=37).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.0pp; 95% confidence interval -0.8pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=255
19%
T1
14%
T2
18%
T3
13%
T4
12%
T5
22%
T6-9
3%
T10+
Median 3 P25 2 · P75 5 · max 11
Cast same turn as drawn 49%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.