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Part of Marvel Super Heroes
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#5 in Red Commander Staples
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Seize the Day
3%
Live Inclusion
Times Brought
2149
Decks Running
801
Median Cast Turn
7
Drawn → Played
46%
Format
First-cast turn
n=231
0%
T1
0%
T2
4%
T3
7%
T4
10%
T5
58%
T6-9
21%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
11%
(17 / 231 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
2149 brought · 723 playersBrought to game
2149
Ever drawn
503
Reached battlefield
231
Still on board at game end
48
≥ +14.8pp
Players who cast this card win 49% of the time (n=204) , vs 27% when it never left the library (n=1372).
When players drew this card but left it in hand, they won 26% (n=236).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.6pp; 95% confidence interval +14.8pp to +28.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
556 instances5.4%
Library
8.6%
Battlefield
34.9%
Graveyard
14.4%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
70 decks
-
2
Raph & Mikey, Troublemakers
51 decks
-
3
Zndrsplt, Eye of Wisdom
42 decks
-
4
Invisible Woman
33 decks
-
5
Lightning, Army of One
26 decks
-
6
Smaug the Magnificent
21 decks
-
7
Okaun, Eye of Chaos
20 decks
-
8
Tony Stark // The Invincible Iron Man
19 decks
-
9
Bruce Banner // The Incredible Hulk
17 decks
-
10
Feather, the Redeemed
17 decks
Card text
Seize the Day
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Michael MacRae
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.