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Part of Marvel Super Heroes
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#13 in Red Commander Staples
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Seize the Day
3%
Live Inclusion
Times Brought
696
Decks Running
302
Median Cast Turn
7.0
Drawn → Played
44%
Format
First-cast turn
n=78
0%
T1
0%
T2
3%
T3
13%
T4
5%
T5
55%
T6-9
24%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
15%
(10 / 78 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
696 brought · 287 playersBrought to game
696
Ever drawn
179
Reached battlefield
78
Still on board at game end
21
≥ +11.7pp
Players who cast this card win 50% of the time (n=70) , vs 27% when it never left the library (n=434).
When players drew this card but left it in hand, they won 23% (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.9pp; 95% confidence interval +11.7pp to +34.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
195 instances5.1%
Library
10.8%
Battlefield
31.8%
Graveyard
12.8%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
32 decks
-
2
Zndrsplt, Eye of Wisdom
18 decks
-
3
Raph & Mikey, Troublemakers
15 decks
-
4
Invisible Woman
12 decks
-
5
Feather, the Redeemed
9 decks
-
6
Lightning, Army of One
9 decks
-
7
Okaun, Eye of Chaos
8 decks
-
8
Tony Stark // The Invincible Iron Man
8 decks
-
9
Narset, Enlightened Master
7 decks
-
10
Smaug the Magnificent
7 decks
Card text
Seize the Day
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Michael MacRae
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.