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Part of Marvel Super Heroes
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#15 in Red Commander Staples
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Seize the Day
Times Brought
303
Decks Running
155
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
68 instances5.9%
Library
10.3%
Battlefield
27.9%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
29 decks
-
2
Invisible Woman
14 decks
-
3
Zndrsplt, Eye of Wisdom
14 decks
-
4
Raph & Mikey, Troublemakers
10 decks
-
5
Tony Stark // The Invincible Iron Man
7 decks
-
6
Karlach, Fury of Avernus
4 decks
-
7
The Thing
4 decks
-
8
Captain America, First Avenger
3 decks
-
9
Krenko, Mob Boss
3 decks
-
10
Lightning, Army of One
3 decks
The "good card" funnel
303 brought · 156 playersBrought to game
303
Ever drawn
65
Reached battlefield
27
Still on board at game end
7
≥ -4.7pp
Players who cast this card win 32% of the time (n=24) , vs 27% when it never left the library (n=192).
When players drew this card but left it in hand, they won 25% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.5pp; 95% confidence interval -4.7pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
0%
T2
0%
T3
7%
T4
11%
T5
63%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
7%
(2 / 27 cast on T4)
Cast same turn as drawn
36%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.