Bloom Tender
9% of tracked Commander decks run Bloom Tender, and when it resolves, win rate climbs +11.2 percentage points above the baseline, the strongest directional signal among two-mana mana dorks on Playgroup Live.
Bloom Tender sits in 9% of the 7359 Commander decks tracked on Playgroup Live, a focused pick that rewards multicolor permanents with explosive mana acceleration. The card's value scales directly with the number of colors on your board, making it a natural fit for five-color and four-color commanders.
The clearest signal in the data is the cast-vs-library win-rate delta: games where Bloom Tender resolved show a +11.2 percentage-point lift over games where it stayed in the library. Both buckets are well-sampled, and the lower bound of the confidence interval is positive, which gives this lift real directional weight. That said, with 1257 tracked games, treat it as a consistent early signal rather than a definitive verdict.
The commander distribution tells the broader story. The Ur-Dragon leads comfortably, followed by a cluster of four- and five-color commanders. Bloom Tender's green color identity keeps it out of mono-color and two-color decks entirely, but within multicolor shells it is a reliable, early ramp piece that converts drawn copies into mana at a high rate.
- 9% of tracked Commander decks include Bloom Tender
- 77% of drawn copies reach the battlefield before the game ends
- T4 median first-cast turn, consistent with early ramp deployment
- 57% battlefield stickiness once cast
- +11.2pp win-rate lift in games where Bloom Tender resolved vs. stayed in library
- 517 distinct players have brought Bloom Tender to a tracked game, spread evenly across the dataset
First-cast turn
n=291The "good card" funnel
1397 brought · 517 playersOf 1397 Bloom Tenders brought to games, 378 were drawn, 291 of those were cast, showing a healthy draw-to-play conversion for a two-mana creature in a 100-card singleton format.
Players who cast this card win 38% of the time (n=271) , vs 27% when it never left the library (n=871).
When players drew this card but left it in hand, they won 39% (n=84) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.2pp; 95% confidence interval +5.2pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
414 instancesMost Bloom Tenders that never interact with the game stay locked in the library, a structural certainty in 100-card singleton. Of the copies that did reach play, a meaningful share ended on the battlefield, consistent with a mana creature that survives into the mid-game.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
46 decks
-
2
Aragorn, the Uniter
17 decks
-
3
Henzie "Toolbox" Torre
16 decks
-
4
Jodah, the Unifier
16 decks
-
5
Maralen, Fae Ascendant
16 decks
-
6
Thranduil, the Elvenking
15 decks
-
7
Ms. Bumbleflower
14 decks
-
8
Atraxa, Praetors' Voice
13 decks
-
9
Kenrith, the Returned King
13 decks
-
10
Voja, Jaws of the Conclave
13 decks
The Ur-Dragon sits at the top by a wide margin, and the rest of the list is almost entirely four- and five-color commanders. Bloom Tender's value scales with color count, and the commander distribution reflects that cleanly.