Bloom Tender
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
215 instancesCommanders that played this card
in tracked games-
1
The Ur-Dragon
42 decks
-
2
Maralen, Fae Ascendant
17 decks
-
3
Atraxa, Praetors' Voice
16 decks
-
4
Kenrith, the Returned King
15 decks
-
5
Voja, Jaws of the Conclave
14 decks
-
6
Thranduil, the Elvenking
12 decks
-
7
Kinnan, Bonder Prodigy
11 decks
-
8
Tom Bombadil
11 decks
-
9
Animar, Soul of Elements
9 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
9 decks
The "good card" funnel
853 brought · 378 playersOnce cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=137) , vs 27% when it never left the library (n=510).
When players drew this card but left it in hand, they won 28% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.3pp; 95% confidence interval -1.2pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=166Full analysis unlocks as more games are tracked. Stats refresh nightly.