auto_awesome
#5 in Blue Commander Staples
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Sorcery
·
Urza's Saga (USG)
Live Play Data
Time Spiral
0%
Live Inclusion
Times Brought
182
Decks Running
81
Median Cast Turn
7
Drawn → Played
52%
Format
First-cast turn
n=25
0%
T1
0%
T2
4%
T3
4%
T4
12%
T5
68%
T6-9
12%
T10+
Median
7
P25
6
· P75
8
· max
12
On curve
48%
(7 / 25 cast on T6)
Cast same turn as drawn
27%
The "good card" funnel
182 brought · 74 playersBrought to game
182
Ever drawn
48
Reached battlefield
25
Still on board at game end
6
≥ -0.3pp
Players who cast this card win 57% of the time (n=25) , vs 37% when it never left the library (n=112).
When players drew this card but left it in hand, they won 30% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.4pp; 95% confidence interval -0.3pp to +41.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances10.2%
Library
12.2%
Battlefield
26.5%
Graveyard
28.6%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
16 decks
-
2
Whtz, the Bibliophile
10 decks
-
3
Xyris, the Writhing Storm
6 decks
-
4
Y'shtola, Night's Blessed
5 decks
-
5
Urza, Lord High Artificer
3 decks
-
6
Bruvac the Grandiloquent
2 decks
-
7
Council of Reeds
2 decks
-
8
Kang Prime
2 decks
-
9
Kwain, Itinerant Meddler
2 decks
-
10
Niv-Mizzet, Parun
2 decks
Card text
Time Spiral
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Urza's Saga (USG)
·
Rare
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Illustrated by Michael Sutfin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.