Umbral Collar Zealot
75% of drawn Umbral Collar Zealots are cast before the game ends, with a median first-cast turn of 5 across 540 tracked multiplayer games on Playgroup Live.
Umbral Collar Zealot sits in 3% of tracked Commander decks on Playgroup Live, a focused niche driven almost entirely by sacrifice-synergy commanders. When it lands in a player's hand, 75% of those copies reach the battlefield before the game closes out.
The card's mechanic is deliberately cheap to activate: sacrifice another creature or artifact to surveil 1. That makes it a repeatable library-manipulation engine in decks that already want to put things into the graveyard, and the top-commander list reflects that. Dina, Essence Brewer leads by a wide margin, accounting for the largest single slice of tracked decks. The spread across 257 distinct players, with no single contributor exceeding 28% of observations, gives the dataset reasonable breadth for a niche uncommon.
Battlefield stickiness lands at 42%, lower than a generic utility creature. That number reflects the sacrifice theme itself: the Zealot is often an early play that gets sacrificed to its own ability or to a synergy piece before the game ends. The card does what it was built for, then exits on purpose.
- 3% of tracked Commander decks include Umbral Collar Zealot
- 75% of drawn copies reach the battlefield before the game ends
- T5 median first-cast turn across tracked games
- 42% battlefield stickiness once cast, low by design in sacrifice decks
- 257 distinct players have brought this card to a tracked game
- 28% draw rate, consistent with a singleton in a 100-card deck
First-cast turn
n=117The "good card" funnel
552 brought · 257 playersOf 552 copies brought to tracked games, 156 were drawn, 117 of those were cast, and roughly four in ten landed copies survived to end of game on the battlefield.
Players who cast this card win 26% of the time (n=113) , vs 29% when it never left the library (n=337).
When players drew this card but left it in hand, they won 28% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -3.3pp; 95% confidence interval -12.0pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
178 instancesMost Umbral Collar Zealots end the game in the graveyard rather than on the battlefield, a direct consequence of the sacrifice theme the card is built to enable rather than a sign of poor performance.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
85 decks
-
2
Teysa Karlov
12 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
11 decks
-
4
Meren of Clan Nel Toth
10 decks
-
5
Terra, Herald of Hope
7 decks
-
6
Ygra, Eater of All
7 decks
-
7
Celes, Rune Knight
6 decks
-
8
Marchesa, the Black Rose
6 decks
-
9
Gorma, the Gullet
5 decks
-
10
Shadow the Hedgehog
5 decks
Dina, Essence Brewer leads the tracked commander list by a wide margin, underscoring the card's tight fit in life-drain and graveyard-value strategies, with the remaining slots spread across sacrifice and aristocrats builds.