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Game Changer
on the MTG Commander Game Changers list
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#23 in Colorless Commander Staples
Live Play Data
Field of the Dead
Land
·
Core Set 2020 (M20)
2%
Live Inclusion
Times Brought
2731
Decks Running
1209
Median Cast Turn
5
Drawn → Played
82%
Format
First-cast turn
n=677
13%
T1
7%
T2
11%
T3
13%
T4
14%
T5
36%
T6-9
6%
T10+
Median
5
P25
3
· P75
7
· max
17
Cast same turn as drawn
56%
The "good card" funnel
2731 brought · 931 playersBrought to game
2731
Ever drawn
829
Reached battlefield
677
Still on board at game end
598
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.0pp
Players who cast this card win 39% of the time (n=611) , vs 24% when it never left the library (n=1563).
When players drew this card but left it in hand, they won 33% (n=134).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.1pp; 95% confidence interval +11.0pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
925 instances3.1%
Library
64.6%
Battlefield
15.0%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
60 decks
-
2
Lumra, Bellow of the Woods
50 decks
-
3
Toph, the First Metalbender
45 decks
-
4
Hearthhull, the Worldseed
39 decks
-
5
Omnath, Locus of Creation
38 decks
-
6
The Necrobloom
30 decks
-
7
Flubs, the Fool
25 decks
-
8
Varina, Lich Queen
24 decks
-
9
Lord Windgrace
23 decks
-
10
Wilhelt, the Rotcleaver
22 decks
Card text
Field of the Dead
Land
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Core Set 2020 (M20)
·
Rare
·
Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.