Field of the Dead
Field of the Dead is in 2% of multiplayer Commander decks tracked on Playgroup Live. When drawn, 80% of copies reach the battlefield, with a median first-cast turn of 5.
Field of the Dead sits in 2% of tracked multiplayer Commander decks, showing up in 390 of the 17176 distinct lists that have played a live game. That figure reflects a deliberately narrow niche: the card demands a high land count and meaningful name diversity, constraints that filter out most archetypes immediately.
When it does resolve, the data are consistent. 80% of drawn copies were cast before the game ended, and 89% of those stayed on the battlefield through the game's conclusion. Permanents do not get much stickier than that. Win rate when cast sits at 36%, compared to 24% in games where it remained in the library, a +13.0-percentage-point directional lift across a well-sampled set of 192 cast observations and 516 library observations.
The commander spread is notably wide. 317 distinct players have brought Field of the Dead to a tracked game, and no single player accounts for more than 30% of instances. That spread across land-matters, Zombie, and ramp archetypes suggests the card earns its slot in multiple strategic directions rather than a single tuned shell.
- 2% of tracked multiplayer Commander decks run Field of the Dead
- 80% of drawn copies reach the battlefield before the game ends
- T5 median first-cast turn across observed games
- 89% battlefield stickiness: lands almost never get bounced or destroyed
- +13.0pp directional win-rate lift when cast vs. left in library
- 317 distinct players have piloted this card in tracked games
First-cast turn
n=211The "good card" funnel
884 brought · 317 playersOf 884 Field of the Dead copies brought to games, 265 were drawn, 211 of those were cast, and 89% of cast copies stayed on the battlefield through the end of the game.
Players who cast this card win 36% of the time (n=192) , vs 24% when it never left the library (n=516).
When players drew this card but left it in hand, they won 34% (n=47) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.9pp; 95% confidence interval +5.8pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
300 instancesThe overwhelming majority of Field of the Dead copies finish on the battlefield, a structural result of it being a permanent land that rarely gets removed. Most cards in a 100-card singleton deck never leave the library, so this distribution shows a card that almost always does its job when it surfaces.
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
20 decks
-
2
Hearthhull, the Worldseed
18 decks
-
3
The Necrobloom
14 decks
-
4
Lumra, Bellow of the Woods
12 decks
-
5
Toph, the First Metalbender
12 decks
-
6
Aesi, Tyrant of Gyre Strait
9 decks
-
7
Sin, Spira's Punishment
9 decks
-
8
Flubs, the Fool
8 decks
-
9
Omnath, Locus of Creation
8 decks
-
10
Witherbloom, the Balancer
8 decks
The top-commander list spans multiple archetypes: land-matters, Zombie tribal, and ramp, spread across more than a dozen distinct commanders. No single commander dominates, which reflects how broadly the card fits into green-inclusive strategies that can hit seven differently named lands.