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Glacial Chasm card art
Live Play Data

Glacial Chasm

Land · Masters Edition II (ME2)
1%
Live Inclusion
Times Brought
716
Decks Running
285
Median Cast Turn
6
Drawn → Played
73%
Format

First-cast turn

n=151
0%
T1
2%
T2
2%
T3
7%
T4
21%
T5
55%
T6-9
13%
T10+
Median 6 P25 5 · P75 8 · max 16
Cast same turn as drawn 36%

The "good card" funnel

716 brought · 258 players
Brought to game
716
Ever drawn
207
Reached battlefield
151
Still on board at game end
73

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +9.6pp

Players who cast this card win 48% of the time (n=141) , vs 29% when it never left the library (n=424).

When players drew this card but left it in hand, they won 28% (n=48).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.4pp; 95% confidence interval +9.6pp to +27.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

230 instances
3.5%
Library
31.7%
Battlefield
35.2%
Graveyard
7.8%
Exile

Commanders that played this card

in tracked games
Card text
Glacial Chasm card

Glacial Chasm

Land
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this land enters, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.
Masters Edition II (ME2) · Rare · Illustrated by Liz Danforth

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.