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Game Changer
on the MTG Commander Game Changers list
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#2 in Colorless Commander Staples
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Glacial Chasm
Land
·
Masters Edition II (ME2)
Times Brought
171
Decks Running
97
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Glacial Chasm
Land
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Masters Edition II (ME2)
·
Rare
·
Illustrated by Liz Danforth
Final zone distribution
45 instances8.9%
Library
24.4%
Battlefield
37.8%
Graveyard
2.2%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
10 decks
-
2
Teval, the Balanced Scale
8 decks
-
3
The Necrobloom
6 decks
-
4
Arixmethes, Slumbering Isle
5 decks
-
5
The Gitrog Monster
5 decks
-
6
Aesi, Tyrant of Gyre Strait
3 decks
-
7
Azusa, Lost but Seeking
3 decks
-
8
Lord Windgrace
3 decks
-
9
Szarel, Genesis Shepherd
3 decks
-
10
Angus Mackenzie
2 decks
The "good card" funnel
171 brought · 94 playersBrought to game
171
Ever drawn
40
Reached battlefield
23
Still on board at game end
11
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.6pp
Players who cast this card win 16% of the time (n=19) , vs 23% when it never left the library (n=96).
Observed gap -6.9pp; 95% confidence interval -18.6pp to +4.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
4%
T1
0%
T2
0%
T3
13%
T4
26%
T5
43%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
11
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.