auto_awesome
#8 in Black Commander Staples
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Creature — Zombie Goblin
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Modern Horizons (MH1)
Live Play Data
Putrid Goblin
1%
Live Inclusion
Times Brought
459
Decks Running
211
Median Cast Turn
4.0
Drawn → Played
74%
Format
First-cast turn
n=88
6%
T1
18%
T2
14%
T3
18%
T4
10%
T5
26%
T6-9
8%
T10+
Median
4.0
P25
3
· P75
7
· max
11
On curve
24%
(16 / 88 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
459 brought · 198 playersBrought to game
459
Ever drawn
119
Reached battlefield
88
Still on board at game end
41
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 40% of the time (n=83) , vs 29% when it never left the library (n=267).
When players drew this card but left it in hand, they won 30% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.0pp; 95% confidence interval -0.5pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
131 instances3.1%
Library
31.3%
Battlefield
36.6%
Graveyard
12.2%
Exile
Commanders that played this card
in tracked games-
1
The Great Goblin
32 decks
-
2
Wilhelt, the Rotcleaver
30 decks
-
3
Celes, Rune Knight
25 decks
-
4
Gorma, the Gullet
10 decks
-
5
Gev, Scaled Scorch
8 decks
-
6
Auntie Ool, Cursewretch
7 decks
-
7
The Ghoul, Gunslinger
7 decks
-
8
Ghoulcaller Gisa
5 decks
-
9
Mikaeus, the Unhallowed
4 decks
-
10
Evereth, Viceroy of Plunder
3 decks
Card text
Putrid Goblin
Creature — Zombie Goblin
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
Modern Horizons (MH1)
·
Common
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Illustrated by Winona Nelson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.