Live Play Data
Putrid Goblin
1%
Live Inclusion
Times Brought
219
Decks Running
107
Median Cast Turn
4
Drawn → Played
78%
Format
First-cast turn
n=39
5%
T1
15%
T2
18%
T3
18%
T4
8%
T5
28%
T6-9
8%
T10+
Median
4
P25
3
· P75
7
· max
11
On curve
21%
(6 / 39 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
219 brought · 101 playersBrought to game
219
Ever drawn
50
Reached battlefield
39
Still on board at game end
22
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 45% of the time (n=37) , vs 30% when it never left the library (n=119).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.8pp; 95% confidence interval -2.5pp to +32.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances1.7%
Library
37.9%
Battlefield
25.9%
Graveyard
15.5%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
15 decks
-
2
Celes, Rune Knight
12 decks
-
3
The Great Goblin
11 decks
-
4
Auntie Ool, Cursewretch
6 decks
-
5
Gorma, the Gullet
6 decks
-
6
Mikaeus, the Unhallowed
4 decks
-
7
Gev, Scaled Scorch
3 decks
-
8
Ayara, First of Locthwain
2 decks
-
9
Dina, Essence Brewer
2 decks
-
10
Evereth, Viceroy of Plunder
2 decks
Card text
Putrid Goblin
Creature — Zombie Goblin
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
Modern Horizons (MH1)
·
Common
·
Illustrated by Winona Nelson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.