Live Play Data
Wondrous Crucible
0%
Live Inclusion
Times Brought
305
Decks Running
94
Median Cast Turn
6.0
Drawn → Played
59%
Format
First-cast turn
n=46
0%
T1
0%
T2
4%
T3
20%
T4
13%
T5
57%
T6-9
7%
T10+
Median
6.0
P25
5
· P75
7
· max
10
On curve
80%
(11 / 46 cast on T7)
Cast same turn as drawn
44%
The "good card" funnel
305 brought · 85 playersBrought to game
305
Ever drawn
78
Reached battlefield
46
Still on board at game end
31
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +20.4pp
Players who cast this card win 64% of the time (n=45) , vs 28% when it never left the library (n=191).
When players drew this card but left it in hand, they won 31% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +36.3pp; 95% confidence interval +20.4pp to +52.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances3.3%
Library
33.7%
Battlefield
20.7%
Graveyard
13.0%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 10 decks
-
2
Ruby, Daring Tracker
8 decks
-
3
Mishra, Eminent One
6 decks
-
4
Kona, Rescue Beastie
5 decks
-
5
Ashling, Rekindled // Ashling, Rimebound
4 decks
-
6
Belbe, Corrupted Observer
3 decks
-
7
Kellan, the Kid
3 decks
-
8
Marvo, Deep Operative
3 decks
-
9
Radha, Heir to Keld
3 decks
- 10 Ultron, Artificial Malevolence 3 decks
Card text
Wondrous Crucible
Artifact
Permanents you control have ward
.
At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
The Brothers' War Commander (BRC)
·
Rare
·
Illustrated by Evan Shipard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.