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#1 in Black Commander Staples
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Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
Legendary Creature — Human Avatar Soldier // Legendary Creature — Angel Nightmare Avatar
·
Final Fantasy (FIN)
1%
Decklist Inclusion
Times Brought
564
Decks Running
281
In Decks
1645
Decklist Inclusion
1%
Format
Card text
Sephiroth, Fabled SOLDIER
Legendary Creature — Human Avatar Soldier
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
3 / 3
Sephiroth, One-Winged Angel
Legendary Creature — Angel Nightmare Avatar
Flying
Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."
Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
5 / 5
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Wisnu Tan
Final zone distribution
239 instances2.5%
Library
47.7%
Battlefield
14.2%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
63 decks
-
2
Chatterfang, Squirrel General
12 decks
-
3
Teysa Karlov
12 decks
-
4
Shadow the Hedgehog
10 decks
-
5
Terra, Herald of Hope
10 decks
-
6
Meren of Clan Nel Toth
9 decks
-
7
Silverquill, the Disputant
7 decks
-
8
Squall, SeeD Mercenary
7 decks
-
9
Caesar, Legion's Emperor
5 decks
-
10
Marneus Calgar
5 decks
The "good card" funnel
564 brought · 243 playersBrought to game
564
Ever drawn
128
Reached battlefield
102
Still on board at game end
114
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.8pp
Players who cast this card win 45% of the time (n=92) , vs 25% when it never left the library (n=310).
When players drew this card but left it in hand, they won 22% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +20.1pp; 95% confidence interval +9.8pp to +30.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=102
0%
T1
2%
T2
5%
T3
15%
T4
19%
T5
46%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
8
· max
17
On curve
7%
(5 / 102 cast on T3)
Cast same turn as drawn
38%
546 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.