Commander

Squall, SeeD Mercenary

Global commander stats {W} {B} All Orzhov commanders
Win Rate 28%
277 Wins
689 Losses
Overview

Summary

Squall, SeeD Mercenary is a Magic: The Gathering commander tracked across 974 recorded Playgroup games, winning 28% of them (277689) at an Elo of 1,423, ranking #4608 globally.

Wins average 9 turns, with 3 damage dealt and 0.62 player kills per game on average.

Last full refresh
Sources Scryfall · EDHREC · JSON API

Frequently Asked

What is Squall, SeeD Mercenary's win rate?
Squall, SeeD Mercenary has a 28% win rate across 974 recorded Playgroup games (277 wins, 689 losses).
How long do winning games with Squall, SeeD Mercenary take?
Wins with Squall, SeeD Mercenary take on average 9 turns. Total tracked play time: 11 days.
How many decks use Squall, SeeD Mercenary?
315 decks list Squall, SeeD Mercenary as their commander on Playgroup, of which 195 have played at least one recorded game.
Global rank
4608
Wins by turn (avg.)
9
Elo rating
1423
Trend

Global Elo trend

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Trend

Commander popularity trend

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Averages

Misc. stats

Average damage per game 3
Average commander damage per game 9
Average poison counters given per game 3
Average kills per game 0.62
Average turn length 2 minutes
No. decks for this commander 315
No. decks with at least one game for this commander 195
No. games played with this commander 974
Total hours played 11 days
Community

Top 5 public decks

Rank Elo User Games Wins
1 1543 Haxcross 37 11
2 1536 SEEMS 1 1
3 1527 Dyhendrix0626 1 1
4 1527 musicalemergenc 4 2
5 1524 Nestapher 1 1
Outcomes

How does this commander win?

When Squall, SeeD Mercenary wins, 54.42% of wins come via commander damage across tracked games with a recorded win condition.

Commander Damage
54.42%
Combat
33.19%
Non Combat Damage
6.19%
Combo
3.1%
Alternative
2.65%
Mill
0.44%
Avg win turn 9.2 based on 285 wins with recorded turn counts
Measured

Staples that win games for Squall, SeeD Mercenary

Cards that raise this deck's measured win rate the most, compared with Squall, SeeD Mercenary decks that leave them out.

+7.3 pp
Top card: Demon's Disciple
# Card Lift
1
Demon's Disciple
Demon's Disciple 47 games
+7.3 pp
2
Loran of the Third Path
Loran of the Third Path 39 games
+4.7 pp
3
Shadowy Backstreet
Shadowy Backstreet 33 games
+4.5 pp
4
Esper Sentinel
Esper Sentinel 37 games
+0.7 pp

Measured win-rate lift against decks on the same commander without the card, ranked by the 95% lower bound. How this is measured

Table position

Does seating order matter?

Squall, SeeD Mercenary wins 34.77% of games from position 2 and 0.0% from position 6 across tracked games.

1
Seat 1
31.86% n=306
2
Seat 2
34.77% n=302
3
Seat 3
21.24% n=226
4
Seat 4
24.41% n=127
5
Seat 5
21.43% n=14
6
Seat 6
0.0% n=5
Opening hands

Do mulligans hurt this commander?

Across tracked games, Squall, SeeD Mercenary wins 27.89% after 0 mulligans and 50.0% after 4 mulligans.

0
0 mulligans
27.89% n=294
1
1 mulligan
30.17% n=179
2
2 mulligans
16.98% n=53
3
3 mulligans
9.09% n=11
4
4 mulligans
50.0% n=2
Player reports

How do players rate games with this commander?

Pilot rating

Pilots rate their own games with Squall, SeeD Mercenary 3.76/5 on average, across 685 self-reports.

3.76 / 5
🧂

Opponent salt

When Squall, SeeD Mercenary wins, opponents flag the game as salty 68.2% of the time across 286 tracked wins.

68.2 \%
Head to head

Best and worst matchups

Opposing commanders with at least ten tracked games against Squall, SeeD Mercenary. Pairs with fewer than 25 games are shown in italics; treat those as suggestive, not statistical.

Top 5 best matchups

Top 5 worst matchups