Entomb
Entomb appears in 6% of tracked Commander decks and resolves to the graveyard in the vast majority of observed casts. When drawn, 67% of copies reach resolution, with a median first-cast turn of 5.0.
Entomb is a one-mana black instant that tutors any card straight to the graveyard. It sits in 6% of Commander decks tracked on Playgroup Live, appearing across 514 of the 9318 distinct decks that have played a tracked game. The card's narrow color identity (mono-black) keeps raw inclusion moderate, but within black-inclusive pods it is a genuine staple for graveyard strategies.
The draw-to-play figure of 67% reflects how often a drawn copy reaches resolution before the game ends. Being a one-mana instant helps: players can hold it and cast it reactively at any point in the game. Median first cast lands on turn 5.0, though the distribution is deliberately wide. Players frequently hold Entomb until the moment the reanimation piece is ready, not the moment they draw it.
The commander spread is a genuine strength of this dataset. 427 distinct players have brought Entomb to a tracked game, and the single heaviest contributor accounts for just 4% of all instances. That spread gives the directional signals here meaningful breadth across real playgroups.
- 6% of tracked Commander decks include Entomb
- 67% of drawn copies reach resolution before the game ends
- T5.0 median first-cast turn across observed games
- 21% draw rate, typical for a singleton in a 100-card deck
- 427 distinct players have brought Entomb to a tracked game
- 27% win rate in games where Entomb was cast (normalized, 4-player baseline)
First-cast turn
n=138The "good card" funnel
970 brought · 427 playersOf 970 Entombs brought to games, 207 were drawn, and 138 of those were cast, with the overwhelming majority resolving directly to the graveyard as the spell intends.
Players who cast this card win 27% of the time (n=118) , vs 23% when it never left the library (n=620).
When players drew this card but left it in hand, they won 31% (n=62) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.6pp; 95% confidence interval -3.5pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
279 instancesEntomb is an instant that resolves to the graveyard the moment it is cast, so graveyard dominates the final-zone chart. Most copies that were never interacted with simply stayed in the library for the full game, which is the structural baseline for any singleton in a 100-card deck.
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
19 decks
-
2
Teval, the Balanced Scale
19 decks
-
3
Thranduil, the Elvenking
16 decks
-
4
Terra, Herald of Hope
15 decks
-
5
K'rrik, Son of Yawgmoth
13 decks
-
6
Sidar Jabari of Zhalfir
13 decks
-
7
The Beamtown Bullies
12 decks
-
8
Wilhelt, the Rotcleaver
11 decks
-
9
Edgar Markov
9 decks
-
10
Betor, Ancestor's Voice
8 decks
The top-commanders list spans a range of color identities and archetypes, from Sauron reanimator to K'rrik storm and Wilhelt zombie tribal, reflecting that any black deck with a graveyard plan has a reason to run Entomb.