Live Play Data
Kaya's Ghostform
3%
Live Inclusion
Times Brought
2161
Decks Running
894
Median Cast Turn
6
Drawn → Played
71%
Format
First-cast turn
n=345
1%
T1
2%
T2
6%
T3
16%
T4
17%
T5
48%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
18
On curve
1%
(2 / 345 cast on T1)
Cast same turn as drawn
36%
The "good card" funnel
2162 brought · 749 playersBrought to game
2162
Ever drawn
487
Reached battlefield
345
Still on board at game end
147
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.5pp
Players who cast this card win 32% of the time (n=318) , vs 25% when it never left the library (n=1406).
When players drew this card but left it in hand, they won 20% (n=129).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval +2.5pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
549 instances2.6%
Library
26.8%
Battlefield
43.2%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Eriette of the Charmed Apple
57 decks
-
2
Killian, Decisive Mentor
30 decks
-
3
Muldrotha, the Gravetide
26 decks
-
4
Sheoldred, the Apocalypse
23 decks
-
5
Kaalia of the Vast
22 decks
-
6
Tergrid, God of Fright // Tergrid's Lantern
17 decks
-
7
Valgavoth, Harrower of Souls
17 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
16 decks
-
9
Smaug the Impenetrable
16 decks
-
10
Squall, SeeD Mercenary
16 decks
Card text
Kaya's Ghostform
Enchantment — Aura
Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
War of the Spark (WAR)
·
Common
·
Illustrated by Johan Grenier
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.