Card Preview
Kaya's Ghostform
2%
Decklist Inclusion
Times Brought
499
Decks Running
287
In Decks
2032
Decklist Inclusion
2%
Format
Card text
Kaya's Ghostform
Enchantment — Aura
Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
War of the Spark (WAR)
·
Common
·
Illustrated by Johan Grenier
Final zone distribution
111 instances3.6%
Library
26.1%
Battlefield
39.6%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
Eriette of the Charmed Apple
17 decks
-
2
Killian, Decisive Mentor
12 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
9 decks
-
4
Sheoldred, the Apocalypse
9 decks
-
5
Muldrotha, the Gravetide
8 decks
-
6
Squall, SeeD Mercenary
7 decks
-
7
Kaalia of the Vast
6 decks
-
8
Valgavoth, Harrower of Souls
6 decks
-
9
Deadpool, Trading Card
5 decks
-
10
Baba Lysaga, Night Witch
4 decks
The "good card" funnel
499 brought · 252 playersBrought to game
499
Ever drawn
98
Reached battlefield
66
Still on board at game end
29
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.9pp
Players who cast this card win 37% of the time (n=61) , vs 23% when it never left the library (n=343).
When players drew this card but left it in hand, they won 16% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.7pp; 95% confidence interval +1.9pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=66
0%
T1
0%
T2
5%
T3
23%
T4
17%
T5
47%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
0%
(0 / 66 cast on T1)
Cast same turn as drawn
42%
66 of 100 times cast
66%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.