collections_bookmark
Part of Commander Masters
·
Creature — Human Cleric
·
The Big Score (BIG)
Live Play Data
Grand Abolisher
8%
Live Inclusion
Times Brought
6404
Decks Running
2394
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=1043
1%
T1
12%
T2
10%
T3
14%
T4
13%
T5
38%
T6-9
13%
T10+
Median
6
P25
4
· P75
8
· max
26
On curve
13%
(126 / 1043 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
6407 brought · 1687 playersBrought to game
6407
Ever drawn
1516
Reached battlefield
1043
Still on board at game end
560
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.3pp
Players who cast this card win 33% of the time (n=1002) , vs 27% when it never left the library (n=4321).
When players drew this card but left it in hand, they won 28% (n=441).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval +3.3pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1683 instances2.6%
Library
33.3%
Battlefield
28.9%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
110 decks
-
2
Anti-Venom, Horrifying Healer
69 decks
-
3
Y'shtola, Night's Blessed
69 decks
-
4
Grand Arbiter Augustin IV
57 decks
-
5
Jin Sakai, Ghost of Tsushima
52 decks
-
6
Winota, Joiner of Forces
50 decks
-
7
Giada, Font of Hope
47 decks
-
8
Ms. Bumbleflower
47 decks
-
9
Oloro, Ageless Ascetic
42 decks
-
10
Zur the Enchanter
37 decks
Card text
Grand Abolisher
Creature — Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
2 / 2
The Big Score (BIG)
·
Mythic
·
Illustrated by Aurore Folny
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.