Grand Abolisher
71% of drawn Grand Abolishers are cast before the game ends, and decks that resolved it posted a 29% win rate across 138 tracked participations on Playgroup Live.
Grand Abolisher sits in 7% of tracked Commander decks on Playgroup Live, a focused White staple whose 2-mana cost and disruptive ability make it a natural fit for White-heavy combo and control shells. Of the 200 times it has been drawn across 779 tracked games, 71% reached the battlefield.
The card's effect is straightforward and powerful: during your turn, opponents cannot cast spells or activate artifact, creature, or enchantment abilities. That makes it one of the cleanest ways to protect a combo turn in Commander. The median first-cast turn of 5.0 reflects that players tend to wait for the right moment rather than slamming it into open countermagic. The hand-to-cast data backs this up: drawn copies sit in hand for a median of 1 turn before being played, and only 34% are cast on the exact turn they are drawn.
The win-rate picture is directional. Participations where Grand Abolisher was cast show a 29% normalized win rate versus 25% when it remained in the library, a +3.8 percentage-point gap. Both buckets are reasonably sampled, but the dataset is still growing, so treat this as an early signal rather than a settled conclusion. The commander spread is healthy: 313 distinct players have brought the card to a tracked game, and no single contributor accounts for more than a small share of instances.
- 7% of tracked Commander decks include Grand Abolisher
- 71% of drawn copies reach the battlefield before the game ends
- T5.0 median first-cast turn
- 51% battlefield stickiness once cast
- +3.8pp win-rate lift when cast versus when it stays in the library
- 313 distinct players have brought Grand Abolisher to a tracked game
First-cast turn
n=142The "good card" funnel
854 brought · 313 playersOf 854 Grand Abolishers brought to tracked games, 200 were drawn, 142 of those were cast, and roughly half of resolved copies stayed on the battlefield through the end of the game.
Players who cast this card win 29% of the time (n=138) , vs 25% when it never left the library (n=579).
When players drew this card but left it in hand, they won 25% (n=54) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.8pp; 95% confidence interval -3.8pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
222 instancesMost undrawn Grand Abolishers never leave the library, which is a structural feature of 100-card singleton rather than a statement about the card's power. The copies that do resolve show a meaningful battlefield presence.
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
22 decks
-
2
Y'shtola, Night's Blessed
13 decks
-
3
Anti-Venom, Horrifying Healer
12 decks
-
4
Oloro, Ageless Ascetic
12 decks
-
5
Cloud, Midgar Mercenary
9 decks
-
6
Arabella, Abandoned Doll
8 decks
-
7
Jin Sakai, Ghost of Tsushima
8 decks
-
8
Lightning, Army of One
8 decks
-
9
Ms. Bumbleflower
8 decks
-
10
Sen Triplets
8 decks
Kaalia of the Vast leads at 16 decks, but the list spans mono-White aggro, Esper control, and five-color piles, showing that Grand Abolisher's appeal extends across any strategy that can run White and wants a protected turn.