Live Play Data
Stoneforge Mystic
4%
Live Inclusion
Times Brought
1096
Decks Running
478
Median Cast Turn
4
Drawn → Played
77%
Format
First-cast turn
n=185
10%
T1
24%
T2
15%
T3
8%
T4
12%
T5
29%
T6-9
2%
T10+
Median
4
P25
2
· P75
6
· max
14
On curve
34%
(45 / 185 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
1096 brought · 419 playersBrought to game
1096
Ever drawn
240
Reached battlefield
185
Still on board at game end
102
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.4pp
Players who cast this card win 34% of the time (n=163) , vs 30% when it never left the library (n=712).
When players drew this card but left it in hand, they won 21% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -3.4pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
267 instances3.0%
Library
38.2%
Battlefield
33.3%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
81 decks
-
2
Anti-Venom, Horrifying Healer
36 decks
-
3
Jin Sakai, Ghost of Tsushima
33 decks
-
4
Lightning, Army of One
27 decks
-
5
Ekthi, Contaminator Priest
26 decks
-
6
Captain America, First Avenger
24 decks
-
7
Cloud, Midgar Mercenary
22 decks
-
8
Noctis, Heir Apparent
9 decks
-
9
Ratonhnhaké꞉ton
8 decks
-
10
Amy Rose
7 decks
Card text
Stoneforge Mystic
Creature — Kor Artificer
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

,
: You may put an Equipment card from your hand onto the battlefield.
1 / 2
Double Masters (2XM)
·
Rare
·
Illustrated by Mike Bierek
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.