Card Preview
Stoneforge Mystic
1%
Decklist Inclusion
Times Brought
732
Decks Running
332
In Decks
1672
Decklist Inclusion
1%
Format
Card text
Stoneforge Mystic
Creature — Kor Artificer
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

,
: You may put an Equipment card from your hand onto the battlefield.
1 / 2
Double Masters (2XM)
·
Rare
·
Illustrated by Mike Bierek
Final zone distribution
174 instances3.4%
Library
37.4%
Battlefield
34.5%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
52 decks
-
2
Anti-Venom, Horrifying Healer
25 decks
-
3
Lightning, Army of One
21 decks
-
4
Jin Sakai, Ghost of Tsushima
19 decks
-
5
Captain America, First Avenger
18 decks
-
6
Cloud, Midgar Mercenary
16 decks
-
7
Ekthi, Contaminator Priest
12 decks
-
8
Amy Rose
7 decks
-
9
Noctis, Heir Apparent
6 decks
-
10
Squall, SeeD Mercenary
6 decks
The "good card" funnel
732 brought · 297 playersBrought to game
732
Ever drawn
153
Reached battlefield
119
Still on board at game end
65
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 37% of the time (n=108) , vs 30% when it never left the library (n=480).
When players drew this card but left it in hand, they won 18% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.2pp; 95% confidence interval -3.3pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=119
13%
T1
21%
T2
13%
T3
7%
T4
14%
T5
29%
T6-9
3%
T10+
Median
4
P25
2
· P75
6
· max
14
On curve
34%
(25 / 119 cast on T2)
Cast same turn as drawn
51%
697 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.