Commander

Noctis, Heir Apparent

Global commander stats {W} {U} {B} All Esper commanders
Win Rate 23%
137 Wins
420 Losses
Overview

Summary

Noctis, Heir Apparent is a Magic: The Gathering commander tracked across 593 recorded Playgroup games, winning 23% of them (137–420) at an Elo of 1,503, ranking #2020 globally.

Wins average 9 turns, with 4 damage dealt and 0.52 player kills per game on average.

Last full refresh
Sources Scryfall · EDHREC · JSON API

Frequently Asked

What is Noctis, Heir Apparent's win rate?
Noctis, Heir Apparent has a 23% win rate across 593 recorded Playgroup games (137 wins, 420 losses).
How long do winning games with Noctis, Heir Apparent take?
Wins with Noctis, Heir Apparent take on average 9 turns. Total tracked play time: 7 days.
How many decks use Noctis, Heir Apparent?
216 decks list Noctis, Heir Apparent as their commander on Playgroup, of which 159 have played at least one recorded game.
Global rank
2020
Wins by turn (avg.)
9
Elo rating
1503
Trend

Global Elo trend

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Trend

Commander popularity trend

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Averages

Misc. stats

Average damage per game 4
Average commander damage per game 8
Average poison counters given per game 3
Average kills per game 0.52
Average turn length 2 minutes
No. decks for this commander 216
No. decks with at least one game for this commander 159
No. games played with this commander 593
Total hours played 7 days
Community

Top 5 public decks

Rank Elo User Games Wins
1 1589 Francisco López García 18 9
2 1589 shuurit 4 3
3 1564 Kitalpha 17 6
4 1558 Mafooshu 3 2
5 1548 AbsolutAmTunneln 5 2
Outcomes

How does this commander win?

When Noctis, Heir Apparent wins, 52.75% of wins come via combat across tracked games with a recorded win condition.

Combat
52.75%
Commander Damage
45.05%
Alternative
2.2%
Avg win turn 8.7 based on 143 wins with recorded turn counts
Measured

Staples that win games for Noctis, Heir Apparent

Cards that raise this deck's measured win rate the most, compared with Noctis, Heir Apparent decks that leave them out.

+2.2 pp
Top card: Talisman of Hierarchy
# Card Lift
1
Talisman of Hierarchy
Talisman of Hierarchy 84 games
+2.2 pp
2
Talisman of Progress
Talisman of Progress 90 games
+2.0 pp
3
Underground River
Underground River 77 games
+1.6 pp
4
Sword of the Animist
Sword of the Animist 103 games
+0.6 pp

Measured win-rate lift against decks on the same commander without the card, ranked by the 95% lower bound. How this is measured

Table position

Does seating order matter?

Noctis, Heir Apparent wins 100.0% of games from position 6 and 13.04% from position 4 across tracked games.

1
Seat 1
29.61% n=179
2
Seat 2
26.72% n=189
3
Seat 3
17.16% n=134
4
Seat 4
13.04% n=92
5
Seat 5
30.0% n=10
6
Seat 6
100.0% n=1
Opening hands

Do mulligans hurt this commander?

Across tracked games, Noctis, Heir Apparent wins 25.99% after 0 mulligans and 0.0% after 5 mulligans.

0
0 mulligans
25.99% n=202
1
1 mulligan
18.8% n=133
2
2 mulligans
20.51% n=39
3
3 mulligans
20.0% n=10
4
4 mulligans
0.0% n=3
5
5 mulligans
0.0% n=1
Player reports

How do players rate games with this commander?

Pilot rating

Pilots rate their own games with Noctis, Heir Apparent 3.72/5 on average, across 396 self-reports.

3.72 / 5
🧂

Opponent salt

When Noctis, Heir Apparent wins, opponents flag the game as salty 32.2% of the time across 143 tracked wins.

32.2 \%
Head to head

Best and worst matchups

Opposing commanders with at least ten tracked games against Noctis, Heir Apparent. Pairs with fewer than 25 games are shown in italics; treat those as suggestive, not statistical.

Top 5 best matchups

Top 5 worst matchups