Commander

Noctis, Heir Apparent

Global commander stats {W} {U} {B} All Esper commanders
Win Rate 23%
126 Wins
381 Losses
Overview

Summary

Noctis, Heir Apparent is a Magic: The Gathering commander tracked across 536 recorded Playgroup games, winning 23% of them (126–381) at an Elo of 1,533, ranking #1425 globally.

Wins average 9 turns, with 5 damage dealt and 0.54 player kills per game on average.

Last full refresh
Sources Scryfall · EDHREC · JSON API

Frequently Asked

What is Noctis, Heir Apparent's win rate?
Noctis, Heir Apparent has a 23% win rate across 536 recorded Playgroup games (126 wins, 381 losses).
How long do winning games with Noctis, Heir Apparent take?
Wins with Noctis, Heir Apparent take on average 9 turns. Total tracked play time: 6 days.
How many decks use Noctis, Heir Apparent?
201 decks list Noctis, Heir Apparent as their commander on Playgroup, of which 147 have played at least one recorded game.
Global rank
1425
Wins by turn (avg.)
9
Elo rating
1533
Trend

Global Elo trend

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Trend

Commander popularity trend

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Averages

Misc. stats

Average damage per game 5
Average commander damage per game 8
Average poison counters given per game 3
Average kills per game 0.54
Average turn length 2 minutes
No. decks for this commander 201
No. decks with at least one game for this commander 147
No. games played with this commander 536
Total hours played 6 days
Community

Top 5 public decks

Rank Elo User Games Wins
1 1589 shuurit 4 3
2 1589 Francisco López García 18 9
3 1558 Mafooshu 3 2
4 1536 JoyBoy 1 1
5 1535 Kitalpha 16 5
Outcomes

How does this commander win?

When Noctis, Heir Apparent wins, 51.76% of wins come via combat across tracked games with a recorded win condition.

Combat
51.76%
Commander Damage
45.88%
Alternative
2.35%
Avg win turn 8.8 based on 134 wins with recorded turn counts
Measured

Staples that win games for Noctis, Heir Apparent

Cards that raise this deck's measured win rate the most, compared with Noctis, Heir Apparent decks that leave them out.

+4.3 pp
Top card: Underground River
# Card Lift
1
Underground River
Underground River 68 games
+4.3 pp
2
Talisman of Hierarchy
Talisman of Hierarchy 73 games
+1.7 pp
3
Talisman of Progress
Talisman of Progress 78 games
+1.5 pp

Measured win-rate lift against decks on the same commander without the card, ranked by the 95% lower bound. How this is measured

Table position

Does seating order matter?

Noctis, Heir Apparent wins 100.0% of games from position 6 and 13.79% from position 4 across tracked games.

1
Seat 1
29.27% n=164
2
Seat 2
28.01% n=166
3
Seat 3
19.33% n=119
4
Seat 4
13.79% n=87
5
Seat 5
30.0% n=10
6
Seat 6
100.0% n=1
Opening hands

Do mulligans hurt this commander?

Across tracked games, Noctis, Heir Apparent wins 26.33% after 0 mulligans and 0.0% after 5 mulligans.

0
0 mulligans
26.33% n=188
1
1 mulligan
20.0% n=120
2
2 mulligans
21.21% n=33
3
3 mulligans
11.11% n=9
4
4 mulligans
0.0% n=3
5
5 mulligans
0.0% n=1
Player reports

How do players rate games with this commander?

Pilot rating

Pilots rate their own games with Noctis, Heir Apparent 3.71/5 on average, across 378 self-reports.

3.71 / 5
🧂

Opponent salt

When Noctis, Heir Apparent wins, opponents flag the game as salty 33.6% of the time across 134 tracked wins.

33.6 \%
Head to head

Best and worst matchups

Opposing commanders with at least ten tracked games against Noctis, Heir Apparent. Pairs with fewer than 25 games are shown in italics; treat those as suggestive, not statistical.

Top 5 worst matchups