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Machinist's Arsenal card art
Live Play Data

Machinist's Arsenal

{4} {W} · Artifact — Equipment · Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
253
Decks Running
112
Median Cast Turn
7
Drawn → Played
62%
Format

First-cast turn

n=37
0%
T1
0%
T2
3%
T3
5%
T4
14%
T5
59%
T6-9
19%
T10+
Median 7 P25 6 · P75 8 · max 13
On curve 22% (5 / 37 cast on T5) Cast same turn as drawn 29%

The "good card" funnel

253 brought · 110 players
Brought to game
253
Ever drawn
60
Reached battlefield
37
Still on board at game end
29

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.5pp

Players who cast this card win 36% of the time (n=35) , vs 19% when it never left the library (n=166).

When players drew this card but left it in hand, they won 15% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +17.1pp; 95% confidence interval +1.5pp to +32.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

66 instances
3.0%
Library
43.9%
Battlefield
13.6%
Graveyard
4.5%
Exile

Commanders that played this card

in tracked games
Card text
Machinist's Arsenal card

Machinist's Arsenal

{4} {W}
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types. Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Final Fantasy (FIN) · Rare · Illustrated by Thanh Tuấn

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.