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Part of Final Fantasy
·
Artifact — Equipment
·
Final Fantasy (FIN)
Card Preview
Machinist's Arsenal
0%
Decklist Inclusion
Times Brought
106
Decks Running
59
In Decks
333
Decklist Inclusion
0%
Format
Card text
Machinist's Arsenal
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Final Fantasy (FIN)
·
Rare
·
Illustrated by Thanh Tuấn
Final zone distribution
33 instances3.0%
Library
42.4%
Battlefield
21.2%
Graveyard
33.3%
Hand
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
8 decks
-
2
Mendicant Core, Guidelight
5 decks
-
3
Noctis, Heir Apparent
5 decks
-
4
T'Challa, the Black Panther
4 decks
-
5
Arna Kennerüd, Skycaptain
3 decks
-
6
G'raha Tia, Scion Reborn
3 decks
-
7
Captain America, First Avenger
2 decks
-
8
Dogmeat, Ever Loyal
2 decks
-
9
Lightning, Army of One
2 decks
-
10
Noctis, Prince of Lucis
2 decks
The "good card" funnel
106 brought · 57 playersBrought to game
106
Ever drawn
29
Reached battlefield
20
Still on board at game end
14
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.7pp
Players who cast this card win 38% of the time (n=19) , vs 18% when it never left the library (n=67).
Observed gap +20.1pp; 95% confidence interval -0.7pp to +40.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
0%
T4
20%
T5
60%
T6-9
20%
T10+
Median
6.5
P25
6
· P75
8
· max
12
On curve
20%
(4 / 20 cast on T5)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.