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Machinist's Arsenal card art
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Machinist's Arsenal

{4} {W} · Artifact — Equipment · Final Fantasy (FIN)
Times Brought
251
Decks Running
98
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Machinist's Arsenal card

Machinist's Arsenal

{4} {W}
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types. Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Final Fantasy (FIN) · Rare · Illustrated by Thanh Tuấn

Final zone distribution

60 instances
56.7%
Battlefield
11.7%
Graveyard
3.3%
Exile
28.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

251 brought · 95 players
Brought to game
251
Ever drawn
55
Reached battlefield
36
Still on board at game end
34

Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.7pp

Players who cast this card win 35% of the time (n=30) , vs 25% when it never left the library (n=143).

When players drew this card but left it in hand, they won 19% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.0pp; 95% confidence interval +0.7pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
0%
T1
0%
T2
3%
T3
8%
T4
17%
T5
47%
T6-9
25%
T10+
Median 7.5 P25 5 · P75 10 · max 17
On curve 28% (6 / 36 cast on T5) Cast same turn as drawn 41%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.