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Colossus Hammer card art
Live Play Data

Colossus Hammer

{1} · Artifact — Equipment · Forgotten Realms Commander (AFC)
2%
Live Inclusion
Times Brought
651
Decks Running
318
Median Cast Turn
5
Drawn → Played
91%
Format

91% of drawn Colossus Hammers are cast before the game ends, the highest cast-through rate among tracked Equipment on Playgroup Live, with a median first-cast turn of 5.

Colossus Hammer costs 1 mana to play and 8 mana to equip, a gap that defines its entire identity in Commander. Despite that friction, 91% of drawn copies reach the battlefield as a cast spell, tracked across 618 multiplayer games on Playgroup Live. Players find a way.

The inclusion rate sits at 2% of tracked decks. That is deliberately narrow: this card demands a commander or support package that can bypass the equip cost. The top-commanders chart makes that explicit. Cloud, Ex-SOLDIER dominates the list by a wide margin, and the rest of the top ten are almost entirely Voltron or Equipment-matters commanders who can attach it cheaply or repeatedly. Outside those archetypes, the Hammer rarely appears.

The concentration data offers reassurance: 280 distinct players have brought this card to a tracked game, and no single player accounts for more than a small fraction of the observations. The numbers reflect a real spread of pilots, not one prolific grinder skewing the sample.

At a glance
  • 2% of tracked Commander decks include Colossus Hammer
  • 91% of drawn copies are cast before the game ends
  • T5 median first-cast turn
  • 75% battlefield stickiness once cast
  • 34% win rate in games where the Hammer resolved
  • 280 distinct players have piloted this card in tracked games

First-cast turn

n=155
15%
T1
10%
T2
5%
T3
6%
T4
19%
T5
35%
T6-9
10%
T10+
Median 5 P25 3 · P75 8 · max 15
On curve 15% (23 / 155 cast on T1) Cast same turn as drawn 67%

The "good card" funnel

651 brought · 280 players
Brought to game
651
Ever drawn
171
Reached battlefield
155
Still on board at game end
116
91%

Of 651 Hammers brought to games, 171 were drawn, 155 of those were cast, and 75% of resolved copies remained on the battlefield through end of game.

≥ -0.6pp

Players who cast this card win 34% of the time (n=147) , vs 26% when it never left the library (n=398).

Observed gap +7.5pp; 95% confidence interval -0.6pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

186 instances
3.2%
Library
62.4%
Battlefield
17.2%
Graveyard
7.0%
Exile

Most Colossus Hammers tracked end the game on the battlefield, a sharp contrast to the library-heavy distribution typical of most singleton cards, reflecting how reliably its pilots find a way to equip it.

Commanders that played this card

in tracked games

Cloud, Ex-SOLDIER accounts for a commanding share of the top-commander slots, with the remaining spots split among Equipment-matters and Voltron commanders, pointing to a card with a clear and narrow archetype home.

Frequently Asked

How often is Colossus Hammer drawn in a Commander game?
Across 618 tracked multiplayer games where the Hammer was in the deck, it was drawn 26% of the time. That is typical for a singleton in a 100-card deck. Of 171 instances that reached a player's hand, 91% were cast before the game ended. The high cast-through rate is the standout signal: players who pick up this card almost always find a line to play it.
What turn does Colossus Hammer usually land?
Median first-cast turn is 5. The distribution clusters toward the middle turns but has a notable spike at turn 1, capturing opening-hand keeps where a player can drop it immediately and set up an equip on a following turn. The 90th-percentile cast turn reaches into the late game, so late-game copies do still get deployed.
Why is the equip cost so high but the card still sees play?
Colossus Hammer's 8-mana equip cost is almost never paid at face value. Commanders like Cloud, Ex-SOLDIER, Ardenn, Intrepid Archaeologist, and Bruenor Battlehammer all attach Equipment for free or at a heavy discount. In those decks the Hammer is a 1-mana spell that turns any creature into an 11-plus power threat. The 91% cast-through rate reflects that players in those pods are well-prepared to use it.
Does casting Colossus Hammer actually improve your win rate?
In 147 participations where the Hammer was cast, the win rate was 34%. In 398 participations where it stayed in the library untouched, the win rate was 26%. The gap is +7.5 percentage points. Both buckets are well-sampled, but the confidence interval crosses zero, so treat this as a directional signal rather than a proven effect. The lift is consistent with the card winning games, not conclusive proof.
Is Colossus Hammer legal in Commander?
Yes. Colossus Hammer is legal in Commander, Duel Commander, Legacy, Modern, Pioneer, Vintage, Historic, Timeless, and Oathbreaker. It is not legal in Standard, Pauper, or Pauper Commander. No bans restrict it in any of the formats where it is currently legal.
Which commanders most often run Colossus Hammer?
Cloud, Ex-SOLDIER leads by a large margin in the tracked dataset, followed by Lightning, Army of One and Captain America, First Avenger. The pattern is consistent: every top commander either generates free-equip triggers, rewards attacking with a single large creature, or has a built-in Equipment synergy. Galea, Kindler of Hope and Ardenn, Intrepid Archaeologist represent the more traditional Equipment-matters archetype on the list.