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Part of Final Fantasy
·
Artifact — Equipment
·
Forgotten Realms Commander (AFC)
Live Play Data
Colossus Hammer
2%
Live Inclusion
Times Brought
2263
Decks Running
984
Median Cast Turn
5
Drawn → Played
87%
Format
First-cast turn
n=543
16%
T1
9%
T2
9%
T3
10%
T4
12%
T5
35%
T6-9
8%
T10+
Median
5
P25
2
· P75
7
· max
14
On curve
16%
(87 / 543 cast on T1)
Cast same turn as drawn
65%
The "good card" funnel
2263 brought · 821 playersBrought to game
2263
Ever drawn
626
Reached battlefield
543
Still on board at game end
403
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.2pp
Players who cast this card win 34% of the time (n=495) , vs 22% when it never left the library (n=1353).
When players drew this card but left it in hand, they won 20% (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval +7.2pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
672 instances2.5%
Library
60.0%
Battlefield
20.2%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
284 decks
-
2
Ekthi, Contaminator Priest
55 decks
-
3
Captain America, First Avenger
41 decks
-
4
Cloud, Midgar Mercenary
35 decks
-
5
Lightning, Army of One
35 decks
-
6
Thorin, King of Durin's Folk
23 decks
-
7
Rograkh, Son of Rohgahh
22 decks
-
8
Jin Sakai, Ghost of Tsushima
21 decks
-
9
Syr Gwyn, Hero of Ashvale
20 decks
-
10
Amy Rose
19 decks
Card text
Colossus Hammer
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Forgotten Realms Commander (AFC)
·
Uncommon
·
Illustrated by Dmitry Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.