Path to Exile
45% of tracked Commander decks with white in their identity run Path to Exile. When drawn, it reaches the stack 73% of the time, with a median first cast on turn 7.
Path to Exile is one of white's most consistent creature-removal spells in Commander, and the Playgroup Live numbers back that reputation. It appears in 993 of the 2224 tracked decks, a 45% inclusion rate that spans the full breadth of white commanders from mono-white aggro to five-color goodstuff.
The draw-to-play rate of 73% reflects how often a drawn copy reaches the stack before the game ends. That number sits below the rate you'd see for ramp pieces or fast mana, which makes sense. Path to Exile is a reactive spell. Players hold it until the right threat appears, and games sometimes end before the right moment arrives. Median first cast lands on turn 7, consistent with a removal spell that players save for mid-game threats rather than slamming on curve.
The concentration data is a genuine strength of these numbers. 618 distinct players have brought Path to Exile to a tracked game, and no single player accounts for more than a small fraction of those instances. The signal here is broad and not driven by one enthusiastic contributor.
- 45% of tracked Commander decks include Path to Exile
- 73% of drawn copies reach the stack before the game ends
- T7 median first-cast turn, typical for a reactive removal spell
- 618 distinct players have brought this card to a tracked game, giving broad coverage
- 30% win rate in games where Path to Exile was cast
- 24% draw rate per game, expected for a singleton in a 100-card deck
First-cast turn
n=297The "good card" funnel
1695 brought · 618 playersOf 1695 copies brought to games, 406 were drawn, 297 of those were cast, making for a draw-to-play rate of 73% and reflecting Path to Exile's role as a held-in-hand reactive spell rather than a slam-on-sight piece.
Players who cast this card win 30% of the time (n=296) , vs 24% when it never left the library (n=1195).
When players drew this card but left it in hand, they won 29% (n=102) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.1pp; 95% confidence interval +0.0pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
443 instancesMost Path to Exile copies finish in the library, the expected result for a singleton reactive spell in a 100-card deck. The graveyard is the second-largest zone, confirming that the copies which leave the library almost always resolve.
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
27 decks
-
2
Ashling, the Limitless
25 decks
-
3
Pantlaza, Sun-Favored
22 decks
-
4
Giada, Font of Hope
20 decks
-
5
Tidus, Yuna's Guardian
17 decks
-
6
Zinnia, Valley's Voice
17 decks
-
7
Éowyn, Shieldmaiden
15 decks
-
8
Frodo, Adventurous Hobbit
13 decks
-
9
Ms. Bumbleflower
13 decks
-
10
Isshin, Two Heavens as One
11 decks
The top-commander list spans mono-white, Boros, Naya, Jeskai, and five-color shells, showing that Path to Exile is a cross-archetype inclusion rather than a staple concentrated in one strategy.