Path to Exile
46% of tracked Commander decks run Path to Exile, and when a copy is drawn, 74% of the time it reaches resolution before the game ends, with a median first-cast turn of 7.0.
Path to Exile sits in 46% of the 3596 Commander decks tracked on Playgroup Live, making it one of the most widely played single-target removal spells in White. That number reflects actual game table data, not decklist scrapes, so treat it as a play-based signal rather than a direct comparison to external databases.
As a 1-mana instant, Path to Exile almost never resolves on turn 1. The median first-cast turn is 7.0, which reflects the reality that removal sits in hand until a threat worth answering appears. Of 741 drawn copies, 74% were cast before the game ended. The remainder stayed in hand, often because the game concluded or no suitable target presented itself.
The cast win rate sits at 28% versus 24% for games where the card never left the library. That +4.3 percentage-point gap is a directional signal worth watching as the dataset grows, but the sample is large enough that the lower confidence bound is already above zero, lending some weight to the idea that resolving this spell correlates with winning.
- 46% of tracked Commander decks include Path to Exile
- 25% draw rate across games where the card was in the deck
- 74% of drawn copies were cast before the game ended
- T7.0 median first-cast turn, reflecting reactive hold patterns
- +4.3pp win-rate lift when cast versus sitting in the library
- 961 distinct players have brought Path to Exile to a tracked game
First-cast turn
n=546The "good card" funnel
3016 brought · 961 playersOf 3016 copies brought to tracked games, 741 were drawn, and 546 of those were cast, giving a clear picture of how often this reactive spell actually fires.
Players who cast this card win 28% of the time (n=537) , vs 24% when it never left the library (n=2086).
When players drew this card but left it in hand, they won 31% (n=186) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.3pp; 95% confidence interval +0.5pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
812 instancesPath to Exile resolves to the graveyard as an instant, so the dominant final zones are graveyard for cast copies and library for the majority that were never drawn. This is expected singleton behavior in a 100-card deck.
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
37 decks
-
2
Tidus, Yuna's Guardian
37 decks
-
3
Ashling, the Limitless
35 decks
-
4
Quintorius, History Chaser
35 decks
-
5
Zinnia, Valley's Voice
28 decks
-
6
Giada, Font of Hope
27 decks
-
7
Frodo, Adventurous Hobbit
20 decks
-
8
Jin Sakai, Ghost of Tsushima
20 decks
-
9
Éowyn, Shieldmaiden
19 decks
-
10
Ms. Bumbleflower
19 decks
The commander list spans mono-White specialists, aggressive multicolor builds, and five-color goodstuff piles. That breadth confirms Path to Exile is a generalist removal spell, not a build-around.