Path to Exile card art
Live Play Data

Path to Exile

{W} · Instant · Marvel Super Heroes Commander (MSC)
45%
Live Inclusion
Times Brought
1689
Decks Running
993
Median Cast Turn
7
Drawn → Played
73%
Format

45% of tracked Commander decks with white in their identity run Path to Exile. When drawn, it reaches the stack 73% of the time, with a median first cast on turn 7.

Path to Exile is one of white's most consistent creature-removal spells in Commander, and the Playgroup Live numbers back that reputation. It appears in 993 of the 2224 tracked decks, a 45% inclusion rate that spans the full breadth of white commanders from mono-white aggro to five-color goodstuff.

The draw-to-play rate of 73% reflects how often a drawn copy reaches the stack before the game ends. That number sits below the rate you'd see for ramp pieces or fast mana, which makes sense. Path to Exile is a reactive spell. Players hold it until the right threat appears, and games sometimes end before the right moment arrives. Median first cast lands on turn 7, consistent with a removal spell that players save for mid-game threats rather than slamming on curve.

The concentration data is a genuine strength of these numbers. 618 distinct players have brought Path to Exile to a tracked game, and no single player accounts for more than a small fraction of those instances. The signal here is broad and not driven by one enthusiastic contributor.

At a glance
  • 45% of tracked Commander decks include Path to Exile
  • 73% of drawn copies reach the stack before the game ends
  • T7 median first-cast turn, typical for a reactive removal spell
  • 618 distinct players have brought this card to a tracked game, giving broad coverage
  • 30% win rate in games where Path to Exile was cast
  • 24% draw rate per game, expected for a singleton in a 100-card deck

First-cast turn

n=297
1%
T1
2%
T2
5%
T3
9%
T4
12%
T5
59%
T6-9
12%
T10+
Median 7 P25 5 · P75 8 · max 13
On curve 1% (4 / 297 cast on T1) Cast same turn as drawn 23%

The "good card" funnel

1695 brought · 618 players
Brought to game
1695
Ever drawn
406
Reached battlefield
297
Still on board at game end
15
73%

Of 1695 copies brought to games, 406 were drawn, 297 of those were cast, making for a draw-to-play rate of 73% and reflecting Path to Exile's role as a held-in-hand reactive spell rather than a slam-on-sight piece.

≥ +0.0pp

Players who cast this card win 30% of the time (n=296) , vs 24% when it never left the library (n=1195).

When players drew this card but left it in hand, they won 29% (n=102) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.1pp; 95% confidence interval +0.0pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

443 instances
2.3%
Library
3.4%
Battlefield
67.3%
Graveyard
8.6%
Exile

Most Path to Exile copies finish in the library, the expected result for a singleton reactive spell in a 100-card deck. The graveyard is the second-largest zone, confirming that the copies which leave the library almost always resolve.

Commanders that played this card

in tracked games

The top-commander list spans mono-white, Boros, Naya, Jeskai, and five-color shells, showing that Path to Exile is a cross-archetype inclusion rather than a staple concentrated in one strategy.

Frequently Asked

How often is Path to Exile drawn in a Commander game?
Across 1298 tracked games where Path to Exile was in the deck, it was drawn 24% of the time. That is normal for a singleton in a 100-card deck. Of 406 drawn copies, 73% were cast before the game ended. The remainder mostly reflects games that ended before a suitable target appeared, not players choosing to hold the spell indefinitely.
What turn does Path to Exile typically get cast?
Median first-cast turn is 7, with the bulk of casts clustered between turns 5 and 8. That distribution makes sense for a reactive removal piece. Players rarely cast it on curve against an early threat unless the situation demands it. The mean is 6.58, pulled upward by late-game casts in longer pods.
Does casting Path to Exile actually improve your win rate?
In games where Path to Exile was cast, the normalized win rate is 30% across 296 observations. In games where it stayed in the library, the rate is 24% across 1195 observations. The delta is +5.1 percentage points. With both buckets well-sampled, this is a consistent early signal that casting the spell correlates with better outcomes, though correlation here also reflects that players who draw and cast their removal tend to interact more effectively overall.
Is Path to Exile banned anywhere relevant?
Path to Exile is legal in Commander, Duel Commander, Legacy, Modern, Vintage, Historic, Timeless, and Oathbreaker. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander. There are no bans in any format where it is currently listed as legal.
How is Path to Exile spread across different commanders?
The top commander pairing is Quintorius, History Chaser, followed by five-color commanders like Ashling the Limitless and multi-color pairings like Tidus, Éowyn, and Pantlaza. The spread across color identities confirms Path to Exile is not a niche inclusion for one archetype. Any deck with white access treats it as a candidate. The 618 unique players in the dataset, with no single contributor exceeding a small share, means this distribution is genuinely broad.
Why does Path to Exile give the opponent a land, and does that matter in Commander?
Path to Exile exiles the creature unconditionally, then gives its controller the option to search for a basic land. In Commander, where games run long and mana bases are often stretched across multiple colors, that land can occasionally help an opponent accelerate. Most experienced players accept that trade for an unconditional, one-mana exile effect. The mid-game cast timing in this data, peaking around turns 5 through 7, suggests players do think about when they pull the trigger rather than casting it on turn 1 every time they can.