Card Preview
Stoneforge Mystic
Times Brought
687
Decks Running
311
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Stoneforge Mystic
Creature — Kor Artificer
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

,
: You may put an Equipment card from your hand onto the battlefield.
1 / 2
Double Masters (2XM)
·
Rare
·
Illustrated by Mike Bierek
Final zone distribution
116 instances50.9%
Battlefield
28.4%
Graveyard
2.6%
Exile
18.1%
Hand
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
43 decks
-
2
Anti-Venom, Horrifying Healer
33 decks
-
3
Captain America, First Avenger
25 decks
-
4
Jin Sakai, Ghost of Tsushima
16 decks
-
5
Cloud, Midgar Mercenary
15 decks
-
6
Lightning, Army of One
11 decks
-
7
Amy Rose
9 decks
-
8
Noctis, Heir Apparent
9 decks
-
9
Ekthi, Contaminator Priest
8 decks
-
10
Rograkh, Son of Rohgahh
6 decks
The "good card" funnel
687 brought · 281 playersBrought to game
687
Ever drawn
110
Reached battlefield
88
Still on board at game end
59
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 30% of the time (n=75) , vs 28% when it never left the library (n=433).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -4.1pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=88
24%
T1
16%
T2
14%
T3
13%
T4
7%
T5
25%
T6-9
2%
T10+
Median
3.0
P25
2
· P75
6
· max
13
On curve
40%
(14 / 88 cast on T2)
Cast same turn as drawn
56%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.