Cloud, Midgar Mercenary
82% of drawn Cloud, Midgar Mercenary copies are cast before the game ends, and the median first cast lands on turn 5, making it one of the more consistently executed mythics in Playgroup Live's tracked pool.
Cloud, Midgar Mercenary hits the table on turn 5 at the median, and 82% of drawn copies reach the battlefield. That execution rate is a strong early signal for a mythic rare from the Final Fantasy set, appearing in 320 of the 10462 distinct decks tracked on Playgroup Live.
The card's enter-the-battlefield tutor grabs any Equipment directly to hand, which explains why players rarely sit on it. Once equipped, Cloud doubles triggered abilities from both itself and attached Equipment, creating compounding value that rewards immediate deployment. The 82% cast rate is consistent with a card players treat as a high priority on the stack of decisions each turn.
The commander distribution is notably spread: 274 distinct players have brought Cloud, Midgar Mercenary to a tracked game, and no single contributor accounts for more than a small fraction of observed instances, lending reasonable breadth to the dataset. It fits most naturally into Equipment-focused white shells, but shows up across Naya, Esper, and mono-white commander strategies as a tutor that pays dividends when the board is live.
- 3% of tracked Commander decks include Cloud, Midgar Mercenary
- 82% of drawn copies are cast before the game ends
- T5 median first-cast turn across tracked games
- 58% battlefield stickiness once Cloud resolves
- 274 distinct players have contributed data, indicating broad spread
- 147 total casts recorded across all tracked multiplayer games
First-cast turn
n=147The "good card" funnel
702 brought · 274 playersOf 702 copies brought to multiplayer games, 179 were drawn, 147 of those were cast, and 58% of cast copies remained on the battlefield through the end of the game.
Players who cast this card win 37% of the time (n=133) , vs 29% when it never left the library (n=409).
When players drew this card but left it in hand, they won 15% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.4pp; 95% confidence interval -1.0pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
256 instancesThe vast majority of Cloud, Midgar Mercenary copies never leave the library, a structural feature of 100-card singleton rather than any weakness of the card itself. Of the copies that were observed, most finished on the battlefield.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
85 decks
-
2
Jin Sakai, Ghost of Tsushima
32 decks
-
3
Cloud, Midgar Mercenary
28 decks
-
4
Anti-Venom, Horrifying Healer
20 decks
-
5
Lightning, Army of One
19 decks
-
6
Captain America, First Avenger
13 decks
-
7
Noctis, Heir Apparent
10 decks
-
8
Ekthi, Contaminator Priest
9 decks
-
9
Amy Rose
7 decks
-
10
Squall, SeeD Mercenary
7 decks
Cloud, Ex-SOLDIER commands the largest share of decks running this card, but the list spans ten distinct commanders across five color identities, showing broad adoption beyond obvious FF7 synergy builds.