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Cloud, Midgar Mercenary card art
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Cloud, Midgar Mercenary

{W} {W} · Legendary Creature — Human Soldier Mercenary · Final Fantasy (FIN)
Times Brought
606
Decks Running
260
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Cloud, Midgar Mercenary card

Cloud, Midgar Mercenary

{W} {W}
Legendary Creature — Human Soldier Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
2 / 1
Final Fantasy (FIN) · Mythic · Illustrated by Kazto Furuya

Final zone distribution

128 instances
1.6%
Library
45.3%
Battlefield
32.0%
Graveyard
5.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

606 brought · 227 players
Brought to game
606
Ever drawn
120
Reached battlefield
98
Still on board at game end
58

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.5pp

Players who cast this card win 26% of the time (n=71) , vs 27% when it never left the library (n=365).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.2pp; 95% confidence interval -7.5pp to +5.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=143
24%
T1
24%
T2
10%
T3
9%
T4
10%
T5
17%
T6-9
5%
T10+
Median 3 P25 2 · P75 5 · max 14
On curve 48% (35 / 143 cast on T2) Cast same turn as drawn 53%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.