Dauthi Voidwalker
6% of tracked Commander decks run Dauthi Voidwalker, and when a copy is drawn, 64% of those copies reach the battlefield, with a median first-cast turn of 5.
Dauthi Voidwalker occupies a focused slice of the Commander meta. Present in 6% of the 7668 tracked decks on Playgroup Live, it is a deliberate include rather than a staple reflex, showing up most often in decks that want to exile opponents' graveyards and then exploit those cards for free.
When a copy reaches a player's hand, it converts to a cast spell 64% of the time. Median first cast lands on turn 5, well past the theoretical turn 2 of a two-mana card. The on-curve data confirms this: most casts happen after the optimal window, reflecting the card being drawn later in the game rather than held by choice. Stickiness once it hits the battlefield sits at 34%, lower than many permanents, consistent with it being an aggressive target for removal given what it threatens to do.
The data spread is healthy. 360 distinct players have brought Dauthi Voidwalker to a tracked game, and no single player accounts for more than 26% of observed instances. That breadth gives the directional signals here more weight than a card dominated by one heavy contributor would warrant.
- 6% of tracked Commander decks include Dauthi Voidwalker
- 64% of drawn copies reach the battlefield before the game ends
- T5 median first-cast turn, well behind the two-mana curve
- 34% battlefield stickiness once cast, a high-removal target
- 360 distinct players have brought it to a tracked game
- 435 tracked decks currently running Dauthi Voidwalker
First-cast turn
n=135The "good card" funnel
827 brought · 360 playersOf 827 copies brought to games, 211 were drawn, 135 of those were cast, and 34% of cast copies survived to end of game, a lower retention rate than most two-mana permanents.
Players who cast this card win 29% of the time (n=122) , vs 20% when it never left the library (n=491).
When players drew this card but left it in hand, they won 26% (n=68) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.2pp; 95% confidence interval +-0.0pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
253 instancesMost Dauthi Voidwalkers that reach play end up in the graveyard or on the battlefield, with relatively few stuck in the library, reflecting that players who draw it tend to cast it and opponents tend to answer it.
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
40 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
16 decks
-
3
K'rrik, Son of Yawgmoth
12 decks
-
4
Deadpool, Trading Card
11 decks
-
5
Satoru Umezawa
10 decks
-
6
Yuriko, the Tiger's Shadow
10 decks
-
7
Prosper, Tome-Bound
9 decks
-
8
Umbris, Fear Manifest
8 decks
-
9
Anowon, the Ruin Thief
7 decks
-
10
Squall, SeeD Mercenary
7 decks
The commander list is spread across Sultai, Dimir, Rakdos, and mono-black strategies, signaling that Dauthi Voidwalker is an archetype-agnostic include rather than a build-around for any single commander.