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Part of Commander Masters
·
Creature — Human Cleric
·
Commander Masters (CMM)
Live Play Data
Demon's Disciple
1%
Live Inclusion
Times Brought
927
Decks Running
420
Median Cast Turn
7.0
Drawn → Played
68%
Format
First-cast turn
n=134
0%
T1
0%
T2
5%
T3
13%
T4
18%
T5
45%
T6-9
19%
T10+
Median
7.0
P25
5
· P75
9
· max
14
On curve
5%
(7 / 134 cast on T3)
Cast same turn as drawn
41%
The "good card" funnel
928 brought · 384 playersBrought to game
928
Ever drawn
198
Reached battlefield
134
Still on board at game end
21
Once cast, 16% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.6pp
Players who cast this card win 40% of the time (n=133) , vs 26% when it never left the library (n=645).
When players drew this card but left it in hand, they won 21% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.9pp; 95% confidence interval +6.6pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
229 instances3.9%
Library
9.2%
Battlefield
57.2%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
85 decks
-
2
Tergrid, God of Fright // Tergrid's Lantern
42 decks
-
3
Vren, the Relentless
32 decks
-
4
Vincent Valentine // Galian Beast
25 decks
-
5
Meren of Clan Nel Toth
22 decks
-
6
Avacyn, Angel of Horror
17 decks
-
7
Squall, SeeD Mercenary
14 decks
-
8
Syr Konrad, the Grim
11 decks
-
9
Super Shredder
10 decks
-
10
Orah, Skyclave Hierophant
9 decks
Card text
Demon's Disciple
Creature — Human Cleric
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
3 / 1
Commander Masters (CMM)
·
Common
·
Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.