Demon's Disciple
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Demon's Disciple
Final zone distribution
94 instancesCommanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
53 decks
-
2
Tergrid, God of Fright // Tergrid's Lantern
21 decks
-
3
Vren, the Relentless
15 decks
-
4
Vincent Valentine // Galian Beast
10 decks
-
5
Meren of Clan Nel Toth
9 decks
-
6
Avacyn, Angel of Horror
8 decks
-
7
Squall, SeeD Mercenary
7 decks
-
8
Super Shredder
5 decks
-
9
Syr Konrad, the Grim
4 decks
-
10
Teysa Karlov
4 decks
The "good card" funnel
401 brought · 200 playersOnce cast, 28% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=43) , vs 25% when it never left the library (n=219).
When players drew this card but left it in hand, they won 19% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval -3.4pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.